Real Time Light Source Estimation Using a Fish-Eye Lens with ND Filters

J. Yoo, Kwan H. Lee
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引用次数: 8

Abstract

3D virtual objects can be augmented in the streaming data through a webcam for various purposes using a marker and AR techniques. But the augmented results without shadows it can be shown unnaturally because the illumination of the real scene does not be considered. To minimize the unnaturalness between the background and virtual object, the illumination of the background is uniformly applied to the virtual object and real object. In this paper we propose a method to estimate light source information in real time for realistic synthesis. The proposed estimation system consists of a camera, fish-eye lens and ND (neutral density) filters. The fish-eye lens covers 180 degree of the real environment. Using these hemisphere images through the lens the direction of the lights can be estimated. As it considers the energy of pixels in the images the bright regions contain more light information than the other regions. To detect these regions image processing is additionally needed. But using iris of fish-eye lens and ND filters which reduce the incident light we can estimate the bright regions without additional image processing. The proposed method can estimate the light source information in real time and it can be used for an AR or VR environment to increase the naturalness.
使用带ND滤光片的鱼眼镜头进行实时光源估计
3D虚拟对象可以通过网络摄像头在流数据中增强,用于各种目的,使用标记和AR技术。但由于没有考虑到真实场景的光照,增强后的效果会显得不自然。为了最大限度地减少背景和虚拟物体之间的不自然,背景的照明均匀地应用于虚拟物体和真实物体。本文提出了一种实时估计光源信息的方法,用于真实合成。所提出的估计系统由相机、鱼眼镜头和ND(中性密度)滤波器组成。鱼眼镜头覆盖了真实环境的180度。利用这些半球图像通过透镜可以估计光的方向。由于它考虑图像中像素的能量,因此明亮区域比其他区域包含更多的光信息。为了检测这些区域,还需要进行图像处理。而利用鱼眼镜头的光圈和ND滤光片,可以在不进行额外图像处理的情况下估计出明亮区域。该方法可以实时估计光源信息,并可用于AR或VR环境,以增加自然度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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