一切都在(周围)环境中:在无处不在的混合世界中设计体验

Norbert A. Streitz
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引用次数: 2

摘要

本次特邀演讲的目的是在计算机消失的概念基础上,展示泛在计算和环境通信的精选愿景,并反思在未来智能环境中设计体验的挑战。我们的方法将人类置于我们设计考虑的中心,并基于利用真实物体的能力,通过计算机支持的潜力来增强它们的物理特性。结合这两个世界的优点需要将真实世界和虚拟世界结合起来,从而形成混合世界。在这种方法中,计算机“消失”了,几乎“看不见”,但它的功能无处不在,并提供了与信息交互的新形式。这种方法可以概括为“我们周围的世界是信息和传递经验的界面”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
It's All in the (ambient) Environment: Designing Experiences in Ubiquitous Hybrid Worlds
The objective of this invited talk is to present selected visions of ubiquitous computing and ambient communication based on the notion of the disappearing computer and to reflect on the resulting challenges for designing experiences in future smart environments. Our approach places the human at the centre of our design considerations and is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based support. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. In this approach, the computer "disappears" and is almost "invisible" but its functionality is ubiquitously available and provides new forms of interacting with information. The approach can be summarized by the statement that "the world around us is the interface to information and for conveying experiences ".
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