{"title":"增强现实的计算机视觉","authors":"V. Lepetit","doi":"10.1109/ISUVR.2008.10","DOIUrl":null,"url":null,"abstract":"We review some recent techniques for 3D tracking and occlusion handling for computer vision-based augmented reality. We discuss what their limits for real applications are, and why object recognition techniques are certainly the key to further improvements.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"On Computer Vision for Augmented Reality\",\"authors\":\"V. Lepetit\",\"doi\":\"10.1109/ISUVR.2008.10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We review some recent techniques for 3D tracking and occlusion handling for computer vision-based augmented reality. We discuss what their limits for real applications are, and why object recognition techniques are certainly the key to further improvements.\",\"PeriodicalId\":378529,\"journal\":{\"name\":\"2008 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2008.10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2008.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We review some recent techniques for 3D tracking and occlusion handling for computer vision-based augmented reality. We discuss what their limits for real applications are, and why object recognition techniques are certainly the key to further improvements.