Modeling and Adding Intelligibility to Human Activity

A. Dey
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引用次数: 10

Abstract

Over the past 20 years, a lot of effort has gone into making the vision of ubiquitous computing a reality. A major focus of this effort has been on the understanding of human activity as input to enable the design and implementation of context-aware applications. Context-awareness is a vital enabling technology for ubiquitous virtual reality applications. However, it is only recently that we have developed both the ability to sense human activity and model it for appropriate use in these applications. Now that we can build interesting and useful applications, one of the challenges is in making the leap from modeled human behavior to inferring human intent in context aware applications. With the expectation that many applications will make incorrect inferences, I argue that what is needed is a focus on intelligibility, or an understanding of why an application is behaving in a particular way. We also need to focus on making these applications usable by end-users. I will describe my grouppsilas work in sensing and modeling human activity in a variety of domains including office work, driving, and health. I will also describe work on making complex modeling systems intelligible to end-users who need to form reasonable mental models of these systems in order to use them.
建模和增加人类活动的可理解性
在过去的20年里,为了使无处不在的计算成为现实,人们付出了很多努力。这项工作的一个主要焦点是理解作为输入的人类活动,以支持上下文感知应用程序的设计和实现。上下文感知是无处不在的虚拟现实应用的关键使能技术。然而,直到最近,我们才发展了感知人类活动的能力,并为这些应用程序的适当使用建立了模型。既然我们可以构建有趣且有用的应用程序,那么挑战之一就是如何在上下文感知应用程序中实现从建模人类行为到推断人类意图的飞跃。考虑到许多应用程序会做出错误的推断,我认为需要关注的是可理解性,或者理解为什么应用程序会以特定的方式运行。我们还需要专注于使这些应用程序对最终用户可用。我将描述我的小组在传感和模拟人类活动在各种领域的工作,包括办公室工作,驾驶和健康。我还将描述如何使复杂的建模系统对最终用户易于理解的工作,最终用户需要对这些系统形成合理的心智模型,以便使用它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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