Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments最新文献

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CPLAY2: An HCI Game System for the Assessment and Intervention of Children with Cerebral Palsy CPLAY2:脑性瘫痪儿童评估与干预的HCI游戏系统
Arth Vyas, A. Gopinathan, Manasa Nimmagadda, Michalis Papakostas, F. Makedon
{"title":"CPLAY2: An HCI Game System for the Assessment and Intervention of Children with Cerebral Palsy","authors":"Arth Vyas, A. Gopinathan, Manasa Nimmagadda, Michalis Papakostas, F. Makedon","doi":"10.1145/2910674.2935845","DOIUrl":"https://doi.org/10.1145/2910674.2935845","url":null,"abstract":"Cerebral Palsy (CP) is group of permanent movement disorders that appear in early childhood caused by damage to parts of the brain that control balance and posture. They have problems with sensation, vision, hearing, swallowing and speaking. Rehabilitative touch screen gaming promises to assist in developing muscle tone and dexterity for CP patients as well as the therapists keep track of a patient's performance over time. In this work, we have developed a therapeutic game system (called CPLAY 2) to assess attention deficit and tracks game performance. The system generates reports on the patient's performance. And scoring scheme evaluates the patient's progress over time.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124932348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An Interactive Learning and Adaptation Framework for Adaptive Robot Assisted Therapy 自适应机器人辅助治疗的交互式学习和适应框架
K. Tsiakas, Michalis Papakostas, Benjamin Chebaa, Dylan Ebert, V. Karkaletsis, F. Makedon
{"title":"An Interactive Learning and Adaptation Framework for Adaptive Robot Assisted Therapy","authors":"K. Tsiakas, Michalis Papakostas, Benjamin Chebaa, Dylan Ebert, V. Karkaletsis, F. Makedon","doi":"10.1145/2910674.2935857","DOIUrl":"https://doi.org/10.1145/2910674.2935857","url":null,"abstract":"In this paper, we present an interactive learning and adaptation framework. The framework combines Interactive Reinforcement Learning methods to effectively adapt and refine a learned policy to cope with new users. We argue that implicit feedback provided by the primary user and guidance from a secondary user can be integrated to the adaptation mechanism, resulting at a tailored and safe interaction. We illustrate this framework with a use case in Robot Assisted Therapy, presenting a Robot Yoga Trainer that monitors a yoga training session, adjusting the session parameters based on human motion activity recognition and evaluation through depth data, to assist the user complete the session, following a Reinforcement Learning approach.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128334725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Towards an Assistive System for Human: Exoskeleton Interaction 迈向人类辅助系统:外骨骼互动
C. Radu, C. Cândea, Gabriela Cândea
{"title":"Towards an Assistive System for Human: Exoskeleton Interaction","authors":"C. Radu, C. Cândea, Gabriela Cândea","doi":"10.1145/2910674.2910677","DOIUrl":"https://doi.org/10.1145/2910674.2910677","url":null,"abstract":"The interaction between a human operator and a machine is done through a Human Machine Interface. Nowadays many kinds of Human Machine Interfaces, for different types of machines, are available. Typically, visual, auditory and tactile human senses are used to connect the human to the machine. Even Brain-Computer Interfaces are developed, making this research field of high interest. In this paper we focus on the interaction between a human operator and an exoskeleton for addressing industrial needs. An assistive system for such an interaction is presented. Using a smartphone and interactive glasses, the presented system improves the human experience by offering easy control, personalization and monitoring for the exoskeleton. With this system, for steepening the learning curve, training materials are at a glance. Their purpose is to help the human to learn faster how to operate the exoskeleton and how to benefit from it.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116710482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Determining Behavioural Trends in an Ambient Intelligence Environment 在环境智能环境中决定行为趋势
Abubaker Elbayoudi, Ahmad Lotfi, C. Langensiepen, Kofi Appiah
{"title":"Determining Behavioural Trends in an Ambient Intelligence Environment","authors":"Abubaker Elbayoudi, Ahmad Lotfi, C. Langensiepen, Kofi Appiah","doi":"10.1145/2910674.2935834","DOIUrl":"https://doi.org/10.1145/2910674.2935834","url":null,"abstract":"Analysing changes of the behaviour of an occupant who lives in an Ambient Intelligence (AmI) environment is addressed in this paper. Changes in Activities of Daily Living (ADL) are indicators of the social and health status of the occupant. This research therefore aims to identify trends in ADL and interpret them in a suitable form for carers. It is essential for this purpose to have access to relatively long-term monitoring data of the occupant using appropriate sensory devices. Different trend analysis techniques are investigated and compared. These techniques include; Seasonal Kendall Test (SKT), Simple Moving Mean Average (SMA), and Exponentially Weighted Moving Average (EWMA), which are used to detect trends in the time-series data representing occupancy duration in different areas of a home environment for an elderly person living independently.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130830500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet 移动原位视觉拾取:使用投影仪头盔的订单拾取支持
Markus Funk, Sven Mayer, M. Nistor, A. Schmidt
{"title":"Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet","authors":"Markus Funk, Sven Mayer, M. Nistor, A. Schmidt","doi":"10.1145/2910674.2910730","DOIUrl":"https://doi.org/10.1145/2910674.2910730","url":null,"abstract":"Order picking is one of the most complex and error-prone tasks that can be found in the industry. To support the workers, many order picking instruction systems have been proposed. A large number of systems focus on equipping the user with head-mounted displays or equipping the environment with projectors to support the workers. However combining the user-worn design dimension with in-situ projection has not been investigated in the area of order picking yet. With this paper, we aim to close this gap by introducing HelmetPickAR: a body-worn helmet using in-situ projection for supporting order picking. Through a user study with 16 participants we compare HelmetPickAR against a state-of-the-art Pick-by-Paper approach. The results reveal that HelmetPickAR leads to significantly less cognitive effort for the worker during order picking tasks. While no difference was found in errors and picking time, the placing time increases.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"166 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125657876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Predicting Active Facial Expressivity in People with Parkinson's Disease 预测帕金森病患者活跃的面部表情
Ajjen Joshi, L. Tickle-Degnen, S. Gunnery, T. Ellis, Margrit Betke
{"title":"Predicting Active Facial Expressivity in People with Parkinson's Disease","authors":"Ajjen Joshi, L. Tickle-Degnen, S. Gunnery, T. Ellis, Margrit Betke","doi":"10.1145/2910674.2910686","DOIUrl":"https://doi.org/10.1145/2910674.2910686","url":null,"abstract":"Our capacity to engage in meaningful conversations depends on a multitude of communication signals, including verbal delivery of speech, tone and modulation of voice, execution of body gestures, and exhibition of a range of facial expressions. Among these cues, the expressivity of the face strongly indicates the level of one's engagement during a social interaction. It also significantly influences how others perceive one's personality and mood. Individuals with Parkinson's disease whose facial muscles have become rigid have difficulty exhibiting facial expressions. In this work, we investigate how to computationally predict an accurate and objective score for facial expressivity of a person. We present a method that computes geometric shape features of the face and predicts a score for facial expressivity. Our method trains a random forest regressor based on features extracted from a set of training videos of interviews of people suffering from Parkinson's disease. We evaluated our formulation on a dataset of 727 20-second video clips using 9-fold cross validation. We also provide insight on the geometric features that are important in this prediction task by computing variable importance scores for our features. Our results suggest that the dynamics of the eyes and eyebrows are better predictors of facial expressivity than dynamics of the mouth.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117223128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
EyeOn: An Activity Recognition System using MYO Armband EyeOn:使用MYO臂环的活动识别系统
Theodora Toutountzi, Christopher Collander, Scott Phan, F. Makedon
{"title":"EyeOn: An Activity Recognition System using MYO Armband","authors":"Theodora Toutountzi, Christopher Collander, Scott Phan, F. Makedon","doi":"10.1145/2910674.2910687","DOIUrl":"https://doi.org/10.1145/2910674.2910687","url":null,"abstract":"The EyeOn system focuses on the elderly who may suffer from undiagnosed cognitive conditions that can lead to potentially hazardous movement and behavioral patterns such as that of wandering behavior. The proposed work is intended to develop a method of diagnosing wandering behavior through use of human activity recognition. Attention was placed on activities related to wandering behavior which were recognized using Data Mining techniques on inertial sensory data retrieved from a MYO armband.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"178 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123074949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Lifelong Housing Design: User Feedback Evaluation of smart objects and accessible houses for healthy ageing 终身住房设计:智能对象和健康老龄化无障碍住房的用户反馈评估
M. Zallio, Niccolò Casiddu
{"title":"Lifelong Housing Design: User Feedback Evaluation of smart objects and accessible houses for healthy ageing","authors":"M. Zallio, Niccolò Casiddu","doi":"10.1145/2910674.2935828","DOIUrl":"https://doi.org/10.1145/2910674.2935828","url":null,"abstract":"According to the latest research by the European Community and ISTAT (Italian National Institute of Statistics) surveys, Europe has the highest average age for its population. According to those data, in the near future, it could be necessary to move from a welfare model based on the centralization of care systems, to a system based on the distribution of certain healthcare facilities [1]. This means that the ageing population is ever increasing, thanks to better lifestyles, innovative medical care and wider access to different services. This work seeks to observe and analyse key implications of architectural and interior design features and new, non-invasive, interactive technologies, related to user interaction design and usability of environments within the housing scenario. Those themes are particularly related to ageing people who live in autonomously or semi-autonomously within their own homes or assisted homes. For example, according to the \"community care\" approach, people could live as long as possible in their familiar environment, by bringing health and social care services into people's home, providing assistance for everyday needs and re-activating the potential of local communities. Two vital aspects of the life of an individual, in order to maintain a healthy lifestyle despite ever-changing conditions, are domestic autonomy and good sustained relationships within the neighbourhood. This leads to an interesting research issue: could houses and smart appliances have the potential to improve autonomy and people's quality of life? Which kind of methods, tools and scenarios could enhance wellbeing and healthy conditions, while reducing time and costs? Data, analysed in different scenarios, starting from a worldwide and then focusing on Europe and Italian context, provides a clear view of house's architectural and technological features and user feedback, useful to define a future household scenario suitable to meet the needs of a growing population. The final result of this part of the research is composed of a series of blueprints called \"User Feedback Evaluation\" which enable people in understanding and categorising the classes of systems, aids, smart devices and features that a barrier-free house should have for improving living conditions of ageing residents. In a second stage of the research the user feedback analysis could bring the definition of a new Design approach for enabling user and facilitating professionals. This is achieved by developing a holistic method and merging innovative tools and approaches with existing ones, in order to foresee the future needs of the ageing people through provision of additional unobtrusive Smart devices. The smart appliances should be integrated in accessible, barrier-free, \"Long-life friendly\" houses, to allow the senior residents to remain for longer in their own home in a safer and autonomous way.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124498364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Human Acute Stress Detection via Integration of Physiological Signals and Thermal Imaging 基于生理信号和热成像的人体急性应激检测
M. Abouelenien, Mihai Burzo, Rada Mihalcea
{"title":"Human Acute Stress Detection via Integration of Physiological Signals and Thermal Imaging","authors":"M. Abouelenien, Mihai Burzo, Rada Mihalcea","doi":"10.1145/2910674.2910705","DOIUrl":"https://doi.org/10.1145/2910674.2910705","url":null,"abstract":"Daily pressure, work load, and family responsibilities among other factors impose increasing levels of stress on different individuals. Hence, detecting stress as early as possible can potentially reduce the severe consequences and risks that someone may experience. In this paper, we develop a novel dataset to detect acute stress using 50 subjects. We additionally analyze different features extracted automatically from the thermal and physiological modalities. Furthermore, we develop a system that integrates both thermal and physiological features for improved stress detection rates. Our system achieves promising results exceeding 75% accuracy and has the potential to be further improved by adding additional modalities, which can provide a useful and reliable approach in early detection of stress.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127800432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
HTKS Game for executive functions disorder using NAO Robot HTKS游戏执行功能障碍使用NAO机器人
KA AjayArjunB., A. Mullapudi, Dylan Ebert, Navaneet Phadnis, Rahul Middha
{"title":"HTKS Game for executive functions disorder using NAO Robot","authors":"KA AjayArjunB., A. Mullapudi, Dylan Ebert, Navaneet Phadnis, Rahul Middha","doi":"10.1145/2910674.2935854","DOIUrl":"https://doi.org/10.1145/2910674.2935854","url":null,"abstract":"This paper proposes the incorporation of Head, Toes, Knees, and Shoulders (HTKS) task switching game using NAO robot for children affected from Executive Functions disorder. In HTKS game children will be instructed to touch either their head, knees, toes or shoulder by imitating the actions performed by the NAO Robot. We have implemented the HTKS task switching game using Choregraphe and python. Following the game, we have implemented evaluation system using Kinect camera and unity engine to evaluate whether children are performing the task correctly. This therapy targets executive functions such as cognitive controls which compromises of attention control, inhibitory control and working memory.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134253881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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