Arth Vyas, A. Gopinathan, Manasa Nimmagadda, Michalis Papakostas, F. Makedon
{"title":"CPLAY2: An HCI Game System for the Assessment and Intervention of Children with Cerebral Palsy","authors":"Arth Vyas, A. Gopinathan, Manasa Nimmagadda, Michalis Papakostas, F. Makedon","doi":"10.1145/2910674.2935845","DOIUrl":null,"url":null,"abstract":"Cerebral Palsy (CP) is group of permanent movement disorders that appear in early childhood caused by damage to parts of the brain that control balance and posture. They have problems with sensation, vision, hearing, swallowing and speaking. Rehabilitative touch screen gaming promises to assist in developing muscle tone and dexterity for CP patients as well as the therapists keep track of a patient's performance over time. In this work, we have developed a therapeutic game system (called CPLAY 2) to assess attention deficit and tracks game performance. The system generates reports on the patient's performance. And scoring scheme evaluates the patient's progress over time.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2910674.2935845","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Cerebral Palsy (CP) is group of permanent movement disorders that appear in early childhood caused by damage to parts of the brain that control balance and posture. They have problems with sensation, vision, hearing, swallowing and speaking. Rehabilitative touch screen gaming promises to assist in developing muscle tone and dexterity for CP patients as well as the therapists keep track of a patient's performance over time. In this work, we have developed a therapeutic game system (called CPLAY 2) to assess attention deficit and tracks game performance. The system generates reports on the patient's performance. And scoring scheme evaluates the patient's progress over time.