CPLAY2: An HCI Game System for the Assessment and Intervention of Children with Cerebral Palsy

Arth Vyas, A. Gopinathan, Manasa Nimmagadda, Michalis Papakostas, F. Makedon
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引用次数: 2

Abstract

Cerebral Palsy (CP) is group of permanent movement disorders that appear in early childhood caused by damage to parts of the brain that control balance and posture. They have problems with sensation, vision, hearing, swallowing and speaking. Rehabilitative touch screen gaming promises to assist in developing muscle tone and dexterity for CP patients as well as the therapists keep track of a patient's performance over time. In this work, we have developed a therapeutic game system (called CPLAY 2) to assess attention deficit and tracks game performance. The system generates reports on the patient's performance. And scoring scheme evaluates the patient's progress over time.
CPLAY2:脑性瘫痪儿童评估与干预的HCI游戏系统
脑瘫(CP)是一组出现在儿童早期的永久性运动障碍,由控制平衡和姿势的大脑部分受损引起。他们在感觉、视觉、听觉、吞咽和说话方面都有问题。康复触摸屏游戏有望帮助CP患者发展肌肉张力和灵活性,治疗师也可以跟踪患者的表现。在这项工作中,我们开发了一个治疗性游戏系统(称为CPLAY 2)来评估注意力缺陷并跟踪游戏表现。该系统生成关于患者表现的报告。计分系统会评估病人的病情进展。
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