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Creating AI Art Responsibly: A Field Guide for Artists 负责任地创造AI艺术:艺术家的现场指南
Revista Diseña Pub Date : 2021-09-02 DOI: 10.7764/disena.19.article.5
Claire Leibowicz, Emily Saltz, Lia Coleman
{"title":"Creating AI Art Responsibly: A Field Guide for Artists","authors":"Claire Leibowicz, Emily Saltz, Lia Coleman","doi":"10.7764/disena.19.article.5","DOIUrl":"https://doi.org/10.7764/disena.19.article.5","url":null,"abstract":"Las herramientas de aprendizaje automático utiliza­das para generar medios de comunicación sintéticos permiten la expresión creativa, pero también pueden generar contenidos que inducen a error y causan daño. La Guía de campo para el arte con IA responsable (Res­ponsible AI Art Field Guide) ofrece un punto de partida para que diseñadores, artistas y otros creadores pue­dan utilizar las técnicas de inteligencia artificial (IA) de forma responsable y cuidadosa. Sugerimos a los artis­tas y diseñadores que utilizan la IA que sitúen su tra­bajo en el contexto más amplio de la IA responsable, prestando atención a las consecuencias perjudiciales que potencial e involuntariamente podría conllevar su trabajo, tal como se entiende en los ámbitos de la seguridad de la información, la desinformación, el medio ambiente, los derechos de autor y los sesgos en los medios sintéticos apropiativos. En primer lu­gar, describimos las dinámicas más generales de los medios generativos para subrayar que los artistas y diseñadores que utilizan la IA operan al interior de un campo con características sociales complejas. A continuación, describimos nuestro proyecto, una guía centrada en cuatro puntos clave para controlar el ciclo de vida de la creación con IA: (1) el conjunto de datos, (2) el código del modelo, (3) los recursos de entrenamiento y (4) la publicación y la atribución. Por último, destaca­mos la importancia que tienen estas instancias de control para los artistas y diseñadores que utilizan la IA, ya que ofrecen puntos de partida o provocaciones para construir un campo de IA creativo y a la vez atento a las repercusiones sociales de sus trabajos.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124540265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Navegando a través de las dimensiones de la materialidad y la historia: la escala como lente para comprender relaciones sociotécnicas dinámicas y acumulativas 通过物质性和历史的维度导航:尺度作为理解动态和累积的社会技术关系的镜头
Revista Diseña Pub Date : 2021-03-31 DOI: 10.7764/DISENA.18.ARTICLE.1
Ellan F. Spero, C. Ortiz
{"title":"Navegando a través de las dimensiones de la materialidad y la historia: la escala como lente para comprender relaciones sociotécnicas dinámicas y acumulativas","authors":"Ellan F. Spero, C. Ortiz","doi":"10.7764/DISENA.18.ARTICLE.1","DOIUrl":"https://doi.org/10.7764/DISENA.18.ARTICLE.1","url":null,"abstract":"A través del lente de la escala, este artículo combina co­nocimientos y perspectivas de la historia de la tecnología, por un lado, y de la ciencia y la ingeniería de los materiales, por otro, para examinar la materialidad de los sistemas tecnológicos ubicuos y cotidianos que, con frecuencia, permanecen ocultos. Se exami­na el caso simultáneamente excepcional y prosaico de los materiales que sustentan el proceso de filtración de agua en una ciudad manufacturera del siglo XIX en los Estados Unidos. El análisis de los vínculos entre estructura, propiedad, procesamiento y rendimiento de los materiales se integra con enfoques históricos de los paisajes tec­nológicos, la co-construcción de uso y valor y las narrativas de progreso. Este estudio proporciona información sobre las dinámi­cas relaciones sociales y materiales que cambian a través de las escalas, así como acerca de los mecanismos y las influencias acumulativas de los constituyentes mate­riales de sistemas sociotécnicos más gran­des. La contribución se inscribe en el marco de la ciencia y la tecnología con orientación social. Finalmente, se discute la implemen­tación de este marco en instituciones nuevas y existentes de educación superior.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114292834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Publishables Publishables
Revista Diseña Pub Date : 2020-02-08 DOI: 10.7764/disena.16.58-87
Rebekka Kiesewetter
{"title":"Publishables","authors":"Rebekka Kiesewetter","doi":"10.7764/disena.16.58-87","DOIUrl":"https://doi.org/10.7764/disena.16.58-87","url":null,"abstract":"","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115226749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Social Life of Methods as Epistemic Objects: Interview with Celia Lury 作为认知对象的方法的社会生活:西莉亚·鲁瑞访谈录
Revista Diseña Pub Date : 2020-01-31 DOI: 10.7764/disena.16.32-55
Celia Lury, Martín Tironi, Renato Bernasconi
{"title":"The Social Life of Methods as Epistemic Objects: Interview with Celia Lury","authors":"Celia Lury, Martín Tironi, Renato Bernasconi","doi":"10.7764/disena.16.32-55","DOIUrl":"https://doi.org/10.7764/disena.16.32-55","url":null,"abstract":"Celia Lury is the founder of the Centre for Interdisciplinary Methodologies at the University of Warwick, of which she is a professor and researcher. Out of her interest in the way 'live' methods represent social worlds, she works on interdisciplinary methodologies, feminist and cultural theory, sociology of culture, consumer culture, and algorithms. Celia Lury is co-editor of Routledge Handbook of Interdisciplinary Research Methods (Routledge, 2018), Inventive Methods, (Routledge, 2012), and Measure and Value (Blackwell, 2012), among other volumes. In the following interview, Lury explains how she uses discussion and critical reflection on methods as a means to build interdisciplinarity. She emphasizes that live methods require being activated within a broader assemblage or ecology, and that an ethical orientation is needed when approaching and using methods. For Lury, methods cannot simply be conceived as instruments or tools. Instead, they should be perceived as practices. In this sense, one of the contributions that design makes to the debate on methodology is the specific relationship that designers have with practices and processes. In fact, emphasis on making allows designers to think about the material and semiotic properties of methods in a very enabling way.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116555269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Editorial: Estética en la Interacción
Revista Diseña Pub Date : 2019-08-31 DOI: 10.7764/disena.15.4-15
Renato Bernasconi, J. Nicolás, JungKyoon Yoon, Angélica Martínez de la Peña
{"title":"Editorial: Estética en la Interacción","authors":"Renato Bernasconi, J. Nicolás, JungKyoon Yoon, Angélica Martínez de la Peña","doi":"10.7764/disena.15.4-15","DOIUrl":"https://doi.org/10.7764/disena.15.4-15","url":null,"abstract":"as que solo pueden ser categorizadas como datos o información, sino que necesitamos entenderlo como un ensamblaje de objetos desde una perspectiva encarnada». El segundo paradigma que Castañeda Arredondo cuestiona es el conductual. Si la interfaz es Moving away from the ideal of transparency and the tendency to seek pleasant and fun interactions, Claudia Núñez Pacheco analyzes the aesthetic potential of obstacles and breakdowns, demonstrating that these can lead to equally meaningful experiences. Conceiving design as a situated activity, Núñez Pacheco emphasizes the embodied, sensory, and emotional dimension of aesthetic experiences. Like other designers who explore the potential of Pragmatic Aesthetic, Núñez Pacheco builds from John Dewey, one of the founders of philosophical pragmatism, and draws a bridge between his ideas and Eugene Gendlin’s philosophy of the implicit, which explains the relations between the body and meaning. From Gendlin’s process model, Dewey’s reflections on the rhythmic flow of aesthetic experience and Heidegger’s concept of equipment, Núñez Pacheco builds a solid conceptual framework that allows her to discuss “how aesthetic experiences unfold according to different types of embodied relations with technology artifacts.” Also Cecilia Castañeda Arredondo questions some of the interaction paradigms. First, the mediating function attributed to the interface. Her proposal is that graphic interfaces are an array of digital objects that are structured in a matrix, that is, dynamic objects in constant flux. Designing interfaces as if they were mere mediating elements that can be presented to the user through the aesthetics of the metaphor would be inconvenient since the interfaces not only operate at a symbolic level but also involve embodied experiential processes. In her words, “we cannot understand this conglomerate as abstract entities that can only be categorized as data or information. In fact, we need to understand it as an arrangement of objects from an embodied perspective.” The second paradigm questioned by Castañeda Arredondo is the behavioral one. If the interface is an array of digital objects, and not a technical object as some suppose, it would not be appropriate to think of it as an extension of the mind that can be operated Renato BeRna s coni J uan c aRlo s oRti z nicolá s J ungKy o on y o on angélic a M aRtínez de la Peña Editorial 11 un arreglo de objetos digitales, y no un objeto técnico como se ha venido creyendo, no sería adecuado pensar que es solo una extensión de nuestra mente y que, como tal, pueda ser operada a través de planteamientos conductuales. Básicamente, porque una matriz de objetos digitales en permanente flujo requiere un soporte narrativo abierto a la divergencia y a la participación activa. En definitiva, Castañeda Arredondo plantea que los diseñadores de interfaces están ante el desafío de «diseñar para performar la materialidad de una red en constante flujo». Por su parte, Paulina Sier","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116650770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interaction Aesthetics In and Beyond the Flow 心流内外的交互美学
Revista Diseña Pub Date : 2019-08-31 DOI: 10.7764/disena.15.48-69
Claudia Núñez Pacheco
{"title":"Interaction Aesthetics In and Beyond the Flow","authors":"Claudia Núñez Pacheco","doi":"10.7764/disena.15.48-69","DOIUrl":"https://doi.org/10.7764/disena.15.48-69","url":null,"abstract":"Although almost two decades have passed since the term aesthetics of interaction made its appearance in design-oriented Human-Computer Interaction (HCI), the actual understanding of the concept remains fuzzy and focused on the description of qualities of what constitutes an aesthetic experience. However, by trying to describe specific aesthetic qualities emerging from technology encounters, we risk offering endless definitions of potential aesthetic traits, mostly fixated on pleasurable interactions. This approach may discard other interactive expressions that could potentially lead us to meaningful insights. Drawing on the similarities between John Dewey's aesthetic experiences, Eugene Gendlin's process model, and Martin Heidegger’s analysis of tool use, this article offers a theoretical framework towards a broader, systematized view of aesthetics of interaction. To do so, the discussion exemplifies a series of phenomenological experiences ranging from transparency to breakdown: two opposites in the understanding of how technologies reveal themselves.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125865501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Im·media·cy, Multimedia Multitasking and the Intra-active Experience Im·media·cy,多媒体多任务处理和活动内体验
Revista Diseña Pub Date : 2019-08-31 DOI: 10.7764/disena.15.94-119
Paulina Sierra Salazar
{"title":"Im·media·cy, Multimedia Multitasking and the Intra-active Experience","authors":"Paulina Sierra Salazar","doi":"10.7764/disena.15.94-119","DOIUrl":"https://doi.org/10.7764/disena.15.94-119","url":null,"abstract":"The fast-paced evolution of technology has prevented us from noticing how interdependency of media permeates the multimodal environment that we feed, and which, at the same time, informs and ultimately shapes us. This paper explores how different online entertainment platforms, news media, and app developers are trying to create new ways to showcase multiple mediums for the ‘real-time’ crowd, tools to foster multitasking experiences, and finally robust applets that will ultimately feed and shape their environment’s intra-actions (Barad, 2007). The media examples provided were based on the premise of showcasing, first, split narratives and interactive elements integrated into single platforms sometimes running at the same time (some of them in real-time); secondly, effective autopoietic systems parallel to each other to optimize time; and third, a sympoietic, evolutionary informatic, and human customized ecosystem that will depend on each other in order to evaluate the potential of how every aesthetic interaction can be regarded as a 'service'.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131072959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Playful Interactions to Train Industrial Designers: Four Study Cases 有趣的互动培养工业设计师:四个研究案例
Revista Diseña Pub Date : 2019-08-29 DOI: 10.7764/disena.15.120-139
Diego Alatorre Guzmán
{"title":"Playful Interactions to Train Industrial Designers: Four Study Cases","authors":"Diego Alatorre Guzmán","doi":"10.7764/disena.15.120-139","DOIUrl":"https://doi.org/10.7764/disena.15.120-139","url":null,"abstract":"El presente articulo aborda los fundamentos, las reflexiones y los artefactos elaborados durante la busqueda por integrar interacciones ludicas al Taller de Innovacion Social (TIS) del Centro de Investigaciones de Diseno Industrial de la UNAM. Los cuatro casos presentados se estructuran a partir de dos miradas al diseno: por un lado, el modelo MDA (Mechanics, Dynamics, Aesthetics) desarrollado por Hunicke, LeBlanc y Zubek (2004); por otro, el Circulo de Diseno Social, un modelo propio construido dentro del TIS que toma en cuenta tanto los factores emocionales que permiten generar y transmitir conocimientos como los medios para canalizar la creatividad de los estudiantes. Los artefactos descritos a continuacion buscan estimular la motivacion intrinseca de diferentes grupos de participantes. El proceso da cuenta de las sinergias que se generaron combinando imaginarios y convirtiendo las mesas de trabajo en espacios convivales que nos permiten aprender de nosotros mismos, de las comunidades con las que interactuamos y de los sistemas en los cuales desarrollamos nuestra practica.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"238 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124622037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
'Aesthetic Attention': Exploring the Possibilities of Interaction Design to Reduce Revictimization “审美关注”:探索交互设计减少再受害的可能性
Revista Diseña Pub Date : 2019-08-29 DOI: 10.7764/disena.15.140-16
Irma Hernández López
{"title":"'Aesthetic Attention': Exploring the Possibilities of Interaction Design to Reduce Revictimization","authors":"Irma Hernández López","doi":"10.7764/disena.15.140-16","DOIUrl":"https://doi.org/10.7764/disena.15.140-16","url":null,"abstract":"","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121716941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring Aesthetic Qualities through Data Materialization: Interview with Young-Woo Park 通过数据物质化探索审美品质:朴永宇访谈
Revista Diseña Pub Date : 2019-08-29 DOI: 10.7764/disena.15.34-47
Young-Woo Park, Jungkyoon Yoon, J. C. O. Nicolás
{"title":"Exploring Aesthetic Qualities through Data Materialization: Interview with Young-Woo Park","authors":"Young-Woo Park, Jungkyoon Yoon, J. C. O. Nicolás","doi":"10.7764/disena.15.34-47","DOIUrl":"https://doi.org/10.7764/disena.15.34-47","url":null,"abstract":"Young-Woo Park es director del Interactive Product Design Laboratory del Instituto Nacional de Ciencia y Tecnologia de Ulsan, Corea (UNIST). Despues de obtener su doctorado en Diseno Industrial en el Instituto Avanzado de Ciencia y Tecnologia de Corea, trabajo como investigador postdoctoral NASA-KAIST en el Intelligent Robotics Group del Centro de Investigacion Ames de la NASA. Actualmente es Profesor Asistente de Diseno Industrial en la Escuela de Diseno e Ingenieria Humana de UNIST. Como jefe del Interactive Product Design Laboratory, se enfoca en el diseno y la realizacion de productos interactivos que puedan aportar un valor efectivo, ludico y emocional a los usuarios. En esta entrevista, Young-Woo Park destaca la importancia de la “riqueza fisica” en la interaccion con las tecnologias y proporciona ejemplos del uso de materiales inusuales como medios para explorar nuevas formas de usar y disenar artefactos cotidianos. Tambien describe la encarnacion de lo efimero como un metodo con potencial para disenar interacciones esteticas. Finalmente, sugiere a los disenadores que lean e intenten fundir la practica con teorias y metodos de diseno.","PeriodicalId":270818,"journal":{"name":"Revista Diseña","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125854768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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