Im·media·cy,多媒体多任务处理和活动内体验

Paulina Sierra Salazar
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引用次数: 0

摘要

技术的快速发展使我们无法注意到媒体的相互依赖是如何渗透到我们所处的多模式环境中,而这些环境同时也通知并最终塑造了我们。本文探讨了不同的在线娱乐平台、新闻媒体和应用程序开发商如何尝试创造新的方式,为“实时”人群展示多种媒介,培养多任务体验的工具,以及最终将为环境的内部行为提供和塑造的强大小程序(Barad, 2007)。所提供的媒体示例是基于以下前提:首先,将叙事和互动元素整合到单个平台中,有时同时运行(有些是实时的);其次,有效的自创生系统相互并行优化时间;第三,一个共生的、进化的信息学的、人类定制的生态系统,它将相互依赖,以评估每一次美学互动如何被视为一种“服务”的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Im·media·cy, Multimedia Multitasking and the Intra-active Experience
The fast-paced evolution of technology has prevented us from noticing how interdependency of media permeates the multimodal environment that we feed, and which, at the same time, informs and ultimately shapes us. This paper explores how different online entertainment platforms, news media, and app developers are trying to create new ways to showcase multiple mediums for the ‘real-time’ crowd, tools to foster multitasking experiences, and finally robust applets that will ultimately feed and shape their environment’s intra-actions (Barad, 2007). The media examples provided were based on the premise of showcasing, first, split narratives and interactive elements integrated into single platforms sometimes running at the same time (some of them in real-time); secondly, effective autopoietic systems parallel to each other to optimize time; and third, a sympoietic, evolutionary informatic, and human customized ecosystem that will depend on each other in order to evaluate the potential of how every aesthetic interaction can be regarded as a 'service'.
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