Interaction Aesthetics In and Beyond the Flow

Claudia Núñez Pacheco
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Abstract

Although almost two decades have passed since the term aesthetics of interaction made its appearance in design-oriented Human-Computer Interaction (HCI), the actual understanding of the concept remains fuzzy and focused on the description of qualities of what constitutes an aesthetic experience. However, by trying to describe specific aesthetic qualities emerging from technology encounters, we risk offering endless definitions of potential aesthetic traits, mostly fixated on pleasurable interactions. This approach may discard other interactive expressions that could potentially lead us to meaningful insights. Drawing on the similarities between John Dewey's aesthetic experiences, Eugene Gendlin's process model, and Martin Heidegger’s analysis of tool use, this article offers a theoretical framework towards a broader, systematized view of aesthetics of interaction. To do so, the discussion exemplifies a series of phenomenological experiences ranging from transparency to breakdown: two opposites in the understanding of how technologies reveal themselves.
心流内外的交互美学
尽管“交互美学”一词在面向设计的人机交互(HCI)中出现已经过去了近20年,但对这一概念的实际理解仍然模糊,并且主要集中在对构成审美体验的品质的描述上。然而,通过试图描述从技术接触中产生的特定审美品质,我们冒着提供潜在审美特征的无穷无尽的定义的风险,主要是关注愉快的互动。这种方法可能会抛弃其他可能引导我们获得有意义见解的互动表达。借鉴杜威的美学经验、简德林的过程模型和海德格尔对工具使用的分析之间的相似之处,本文为更广泛、系统化的互动美学观点提供了一个理论框架。为了做到这一点,讨论举例说明了一系列现象学经验,从透明到崩溃:理解技术如何揭示自己的两个对立面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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