{"title":"Session details: Closing panel","authors":"M. Resnick","doi":"10.1145/3247507","DOIUrl":"https://doi.org/10.1145/3247507","url":null,"abstract":"","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114346299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Waiting for learning: designing interactive education materials for patient waiting areas","authors":"Zeina Atrash Leong, Michael S. Horn","doi":"10.1145/2593968.2593970","DOIUrl":"https://doi.org/10.1145/2593968.2593970","url":null,"abstract":"We describe the research and design of educational media for children in doctor's office waiting areas. Even though technology use for medical purposes has become increasingly prominent for doctors, administration, and patients, research on the use of interactive technology for health education is limited. In this project, we focus on clinics for Sickle Cell Disease treatment. These clinics treat patients of various ages and disease severity, but all patients make frequent, recurring visits for treatments and checkups. We describe our current research to better understand the behaviors and activities of patients as they wait in the clinic, their expectations and understandings of Sickle Cell Disease and its treatment, the educational material currently available, and our preliminary methods for developing interactive technologies for these environments. This reseach includes observations in pediatric clinic waiting areas, interviews with clinic staff, and preliminary user testing with our interactive designs. This paper details our observations of waiting areas in two sickle cell clinics. We discuss our findings and their implications for design. We also describe the design of an augmented reality tablet application that we placed in the waiting area for user testing. We use this study to discuss further design iterations and directions for future work.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114440482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Crafting interactions","authors":"N. Parés","doi":"10.1145/3247503","DOIUrl":"https://doi.org/10.1145/3247503","url":null,"abstract":"","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115896049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Steven LeMay, Terry Costantino, S. O'Connor, Eda ContePitcher
{"title":"Screen time for children","authors":"Steven LeMay, Terry Costantino, S. O'Connor, Eda ContePitcher","doi":"10.1145/2593968.2610456","DOIUrl":"https://doi.org/10.1145/2593968.2610456","url":null,"abstract":"When setting out to redevelop its online offerings for children, The Toronto Public Library needed to establish a position on the controversial issue of screen time for children. Given the concerns about the appropriateness, benefits and potential harms of screen time for young children, the question of what if anything the library should be providing online for children aged 5 years and under needed to be answered. This paper examines how an answer to this key question was achieved and the implications of this decision for the design of online services for children.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125882603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi
{"title":"KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology","authors":"T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi","doi":"10.1145/2593968.2610468","DOIUrl":"https://doi.org/10.1145/2593968.2610468","url":null,"abstract":"This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130546485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Muratsu, Ayako Ishiyama, F. Kusunoki, S. Inagaki, T. Terano
{"title":"StampOn in a museum: helping children's scientific inquiry","authors":"K. Muratsu, Ayako Ishiyama, F. Kusunoki, S. Inagaki, T. Terano","doi":"10.1145/2593968.2610460","DOIUrl":"https://doi.org/10.1145/2593968.2610460","url":null,"abstract":"This study proposes a mobile support system \"Stamp-On\" to promote elementary school children's scientific inquiry into museum exhibits. The unique characteristic of Stamp-On is its use of a stamp-shaped interface to connect exhibits and mobile device content in an extremely simple way. In this paper, we first describe the principles and implementation of the Stamp-On system. Then, we evaluate the performance of the Stamp-On system at a various rock exhibitions. For the evaluation, 35 Japanese sixth-grade elementary school children (aged 11-12) used the Stamp-On system. We recorded the actions and utterances of one of them during their scientific inquiry process. To clarify the effectiveness of Stamp-On, we have analysed the following two factors in the scientific inquiry processes: 1) observing subjects attentively and 2) interpreting information obtained through the observation. Based on these analyses, we conclude that Stamp-On is effective to promote scientific inquiry among children.p>","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130053679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Considering visual programming environments for documenting physical computing artifacts","authors":"Eva-Sophie Katterfeldt, H. Schelhowe","doi":"10.1145/2593968.2610462","DOIUrl":"https://doi.org/10.1145/2593968.2610462","url":null,"abstract":"In online communities makers share and give feedback on DIY projects. Such feedback could also help novices who get stuck in their projects. However, documenting work in progress is little considered in current tools. We therefore developed a HowTo related web platform for documenting work in progress and studied how children (aged 1318) used it to document their physical computing projects during workshops. The evaluation outcome questions the appropriateness of our web platform and reveals the benefits of visual programming environments for documenting physical computing artifacts. Suggestions are given how to extend visual programming environments into minimalistic documentation tools that provide ways for children to successfully share their work in progress with other makers.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121113984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design with the deaf: do deaf children need their own approach when designing technology?","authors":"L. Potter, J. Korte, Sue Nielsen","doi":"10.1145/2593968.2610464","DOIUrl":"https://doi.org/10.1145/2593968.2610464","url":null,"abstract":"In this paper, we focus on the question of design of technology for Deaf children, and whether the needs of these children are different from their hearing counterparts in a technology design setting. We present findings from literature together with our own observations to determine if there are distinguishing characteristics for Deaf children that may influence design sessions with them. We found that Deaf children generally have reduced literacy and slower academic progress, reduced social and emotional development, reduced empathy and a level of nervousness in novel situations, delayed language development, and limited or delayed spoken language. We also found that Deaf children are active and innovative in approaching communication, have sensitive visual attention in their peripheral vision, enhanced attention to small visual changes, and a capacity for visual learning. Finally, cultural issues within the Deaf community mean that Deaf children should be free to interact on their own terms in a design situation. We suggest that these differences merit the development of a design approach specific to the needs of Deaf children.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123792703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michael S. Horn, C. Brady, A. Hjorth, Aditi Wagh, U. Wilensky
{"title":"Frog pond: a codefirst learning environment on evolution and natural selection","authors":"Michael S. Horn, C. Brady, A. Hjorth, Aditi Wagh, U. Wilensky","doi":"10.1145/2593968.2610491","DOIUrl":"https://doi.org/10.1145/2593968.2610491","url":null,"abstract":"Understanding processes of evolution and natural selection is both important and challenging for learners. We describe a \"codefirst\" learning environment called Frog Pond designed to introduce natural selection to elementary and middle school aged learners. Learners use NetTango, a blocksbased programming interface to NetLogo, to control frogs inhabiting a lily pond. Simple programs result in changes to the frog population over successive generations. Our approach foregrounds computational thinking as a bridge to understanding evolution as an emergent phenomenon.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132813523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Lindberg, Pontus Wärnestål, J. Nygren, P. Svedberg
{"title":"Designing digital peer support for children: design patterns for social interaction","authors":"S. Lindberg, Pontus Wärnestål, J. Nygren, P. Svedberg","doi":"10.1145/2593968.2593972","DOIUrl":"https://doi.org/10.1145/2593968.2593972","url":null,"abstract":"Children who have survived a lifethreatening disease like cancer benefit from social support from other children with a similar background. However, these children are often geographically dispersed and have little opportunity to meet. We investigate the design and development of Digital Peer Support Services (DPS), which may overcome this problem. Peer support is a kind of social support that brings together peers with similar experiences to help their adjustment to a disease. The aim of this paper is to develop design patterns for social interaction that can be implemented in a DPS for children surviving cancer. We conducted four sets of design workshops with children, from which emerged clusters relating to peer support and friendship that were broken down into triads. From these, six design patterns for social interaction were developed. The patterns delineate different aspects of social interaction for children and are illustrated with examples from DPS prototypes and concepts. The patterns are organized into a hierarchy, comprising the beginning of a design pattern language for social interaction for children. An essential aspect of the patterns is providing users with transparency and control of the extent to which their social interaction is public or private.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128944668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}