T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi
{"title":"KIKIWAKE:儿童参与式语言游戏设计,以日语语音识别为基础,促进创造性活动","authors":"T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi","doi":"10.1145/2593968.2610468","DOIUrl":null,"url":null,"abstract":"This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology\",\"authors\":\"T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi\",\"doi\":\"10.1145/2593968.2610468\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.\",\"PeriodicalId\":260552,\"journal\":{\"name\":\"Proceedings of the 2014 conference on Interaction design and children\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 conference on Interaction design and children\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2593968.2610468\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 conference on Interaction design and children","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2593968.2610468","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology
This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.