为儿童设计数字同伴支持:社会互动的设计模式

S. Lindberg, Pontus Wärnestål, J. Nygren, P. Svedberg
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引用次数: 19

摘要

从癌症等威胁生命的疾病中幸存下来的儿童受益于具有类似背景的其他儿童的社会支持。然而,这些孩子往往在地理上分散,很少有机会见面。我们研究了数字同伴支持服务(DPS)的设计和开发,这可能会克服这一问题。同伴支持是一种社会支持,它将有相似经历的同伴聚集在一起,帮助他们适应疾病。本文的目的是开发一种社会互动的设计模式,这种模式可以在癌症幸存儿童的DPS中实现。我们与孩子们一起进行了四组设计工作坊,从中出现了与同伴支持和友谊相关的集群,这些集群被分解为三位一体。在此基础上,开发了六种社会互动的设计模式。这些模式描述了儿童社会互动的不同方面,并以DPS原型和概念中的例子进行了说明。这些模式被组织成一个层次结构,包括用于儿童社会交互的设计模式语言的开始部分。这些模式的一个重要方面是为用户提供透明度,并控制他们的社交互动是公开的还是私人的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing digital peer support for children: design patterns for social interaction
Children who have survived a lifethreatening disease like cancer benefit from social support from other children with a similar background. However, these children are often geographically dispersed and have little opportunity to meet. We investigate the design and development of Digital Peer Support Services (DPS), which may overcome this problem. Peer support is a kind of social support that brings together peers with similar experiences to help their adjustment to a disease. The aim of this paper is to develop design patterns for social interaction that can be implemented in a DPS for children surviving cancer. We conducted four sets of design workshops with children, from which emerged clusters relating to peer support and friendship that were broken down into triads. From these, six design patterns for social interaction were developed. The patterns delineate different aspects of social interaction for children and are illustrated with examples from DPS prototypes and concepts. The patterns are organized into a hierarchy, comprising the beginning of a design pattern language for social interaction for children. An essential aspect of the patterns is providing users with transparency and control of the extent to which their social interaction is public or private.
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