KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology

T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi
{"title":"KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology","authors":"T. Nakadai, Tomoki Taguchi, Ryohei Egusa, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi","doi":"10.1145/2593968.2610468","DOIUrl":null,"url":null,"abstract":"This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 conference on Interaction design and children","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2593968.2610468","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.
KIKIWAKE:儿童参与式语言游戏设计,以日语语音识别为基础,促进创造性活动
本研究提出了一个系统来支持Shotoku taiishi游戏,这是一个使用儿童声音的语言游戏。Shotoku taiishi游戏是一种小组游戏,在这个游戏中,许多人提出一个问题,同时说出不同的单词,被调查者被要求猜测这些单词的组合是什么。作者开发并实现了一个系统,使用麦克风阵列来提取在这个游戏中提出问题的特定人物的声音。参与者是36名母语为日语的小学生。结果显示,参与者都很喜欢“Shotoku taiishi”游戏,这个小组活动是一个创造性的活动,加深了他们对日语的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信