等待学习:设计患者等待区互动教育材料

Zeina Atrash Leong, Michael S. Horn
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引用次数: 8

摘要

本文描述了医生候诊室儿童教育媒体的研究与设计。尽管医疗技术在医生、行政部门和患者中的应用日益突出,但对交互式技术在健康教育中的应用的研究却很有限。在这个项目中,我们重点关注镰状细胞病的临床治疗。这些诊所治疗不同年龄和疾病严重程度的患者,但所有患者都频繁、反复地去接受治疗和检查。我们描述了我们目前的研究,以更好地了解患者在诊所等待时的行为和活动,他们对镰状细胞病及其治疗的期望和理解,目前可用的教育材料,以及我们为这些环境开发互动技术的初步方法。本研究包括在儿科诊所候诊区观察,与诊所工作人员的访谈,以及初步的用户测试与我们的互动设计。本文详细介绍了我们的观察等候区在两个镰状细胞诊所。我们讨论了我们的发现及其对设计的影响。我们还描述了一个增强现实平板电脑应用程序的设计,我们将其放置在等待区进行用户测试。我们利用这项研究来讨论进一步的设计迭代和未来工作的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Waiting for learning: designing interactive education materials for patient waiting areas
We describe the research and design of educational media for children in doctor's office waiting areas. Even though technology use for medical purposes has become increasingly prominent for doctors, administration, and patients, research on the use of interactive technology for health education is limited. In this project, we focus on clinics for Sickle Cell Disease treatment. These clinics treat patients of various ages and disease severity, but all patients make frequent, recurring visits for treatments and checkups. We describe our current research to better understand the behaviors and activities of patients as they wait in the clinic, their expectations and understandings of Sickle Cell Disease and its treatment, the educational material currently available, and our preliminary methods for developing interactive technologies for these environments. This reseach includes observations in pediatric clinic waiting areas, interviews with clinic staff, and preliminary user testing with our interactive designs. This paper details our observations of waiting areas in two sickle cell clinics. We discuss our findings and their implications for design. We also describe the design of an augmented reality tablet application that we placed in the waiting area for user testing. We use this study to discuss further design iterations and directions for future work.
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