2006 International Conference on Cyberworlds最新文献

筛选
英文 中文
Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments 增强大规模分布式虚拟环境交互性的服务器布局
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.34
T. Duong, Suiping Zhou
{"title":"Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments","authors":"T. Duong, Suiping Zhou","doi":"10.1109/CW.2006.34","DOIUrl":"https://doi.org/10.1109/CW.2006.34","url":null,"abstract":"Distributed virtual environments (DVEs) allow many simultaneous human users to interact with each other in shared, 3D virtual worlds. The interactivity of a DVE is of crucial importance, as its success greatly depends on users' perceptions when interacting within the virtual world. In this paper, different from traditional application-centric approaches like dead reckoning, we propose a network-centric approach to enhance the interactivity of DVEs by directly reducing the network latencies in client-server communications. We consider a key problem with this approach, termed the server placement problem. Generally, this problem concerns how to place servers in the network to reduce client-server communication latencies. We then suggest several degree-based server placement approaches. Extensive simulation studies using realistic models have shown that appropriate server placement is very effective in enhancing the interactivity of large-scale DVEs","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126817693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An Incrementally Modular Abstraction Hierarchy for Linear Software Development Methodology 线性软件开发方法的增量模块化抽象层次
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.14
K. Ohmori, T. Kunii
{"title":"An Incrementally Modular Abstraction Hierarchy for Linear Software Development Methodology","authors":"K. Ohmori, T. Kunii","doi":"10.1109/CW.2006.14","DOIUrl":"https://doi.org/10.1109/CW.2006.14","url":null,"abstract":"The incrementally modular abstraction hierarchy, which specifies architecture and modeling of cyberworlds and defines the most general invariants at the higher levels and preserving them at the lower levels, are applied to software development to show that its linear increment of modules prevents combinatorial explosion of design- and test-processes","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126155429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Camera Motion Control from a Java 3D Environment: Virtual Studio Application in Decorative Arts Museum Collections 相机运动控制从Java 3D环境:虚拟工作室应用在装饰艺术博物馆藏品
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.18
Bernardo Uribe Mendoza, Germán Ramos, L. M. Mendez, William Santamaria, Alexander Pinzon
{"title":"Camera Motion Control from a Java 3D Environment: Virtual Studio Application in Decorative Arts Museum Collections","authors":"Bernardo Uribe Mendoza, Germán Ramos, L. M. Mendez, William Santamaria, Alexander Pinzon","doi":"10.1109/CW.2006.18","DOIUrl":"https://doi.org/10.1109/CW.2006.18","url":null,"abstract":"The paper presents an implementation of virtual studio visualization tools in the decorative arts museum collections. Live DV video 2D images are embedded in a Java 3D environment (a 3D canvass). The virtual studio implemented includes navigation control of the real camera with a robot support controlled with a joystick. Navigation within the Java 3D virtual environment includes the real camera motion control and the video output. The real object is chroma-keyed and embedded in a virtual setting. Future steps of the work include: 1) development of complementary 3D content and specific navigation tools for the decorative arts collections exhibits. Implementation with the museum public in general and experimentation with the museum research community; and 2) the virtual studio implementation as part of a larger 3 folded display world: a \"theatre of memory\" applied to virtualized museum collections exhibits","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"261 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133211471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Method for 3D-Scene Generation Using a Human-Like Language 一种使用类人语言的3d场景生成方法
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.8
H. I. Piza, Félix F. Ramos, F. Zúñiga
{"title":"A Method for 3D-Scene Generation Using a Human-Like Language","authors":"H. I. Piza, Félix F. Ramos, F. Zúñiga","doi":"10.1109/CW.2006.8","DOIUrl":"https://doi.org/10.1109/CW.2006.8","url":null,"abstract":"We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115226855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Concepts for Cooperative Knowledge Spaces in Mathematics and Natural Sciences 数学与自然科学中合作知识空间的概念
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.20
S. Cikic, U. Sinha, S. Jeschke
{"title":"Concepts for Cooperative Knowledge Spaces in Mathematics and Natural Sciences","authors":"S. Cikic, U. Sinha, S. Jeschke","doi":"10.1109/CW.2006.20","DOIUrl":"https://doi.org/10.1109/CW.2006.20","url":null,"abstract":"Cooperative knowledge spaces have a high potential to improve eLTR (eLearning, eTeaching and eResearch) at universities. Since there are few implementations deployed, notably in the fields of mathematics, natural sciences, and engineering, we propose a concept for field-specific knowledge spaces for those disciplines -\"ViCToR\"-Spaces (virtual cooperation in teaching and research for mathematics, natural sciences and engineering). ViCToR-Spaces present novel collaborative working environments for knowledge gain and research, supporting well-established forms of scientific and technological cooperation without geographical or technological boundaries. In this article, we describe the requirements for ViCToR-Spaces, the components that are already available, and further developments","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124129631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion 一种基于泰勒展开的分布式虚拟环境下的航位推算协议
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.10
D. Hanawa, T. Yonekura
{"title":"A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion","authors":"D. Hanawa, T. Yonekura","doi":"10.1109/CW.2006.10","DOIUrl":"https://doi.org/10.1109/CW.2006.10","url":null,"abstract":"In this paper, we studied the relationship between the accuracy of the dead reckoning data and the update interval in a distributed virtual environment (DVE). We have already shown that numerical analysis can be applied to the dead reckoning data between frames using parametrics calculated from the data over the last several frames based on polynomial models. Based on the above polynomial models, we proposed the new dead reckoning method to extrapolate the attribute data which arrives at discrete time period. We showed that theoretical models which approximate the statistical error of dead reckoning data can be formulated based on parameters such as the update interval and changes in the data. Theoretical models showed that the average error of proposed method is less than that of current method. Finally, we evaluate the validity of the proposed method with the comparison of current method by conducting experiments with the pen motion of a series of letters written by human. We confirmed that the proposed method can decrease the extrapolation error in comparison with current method in average","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124486022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Standardized Virtual Reality, Are We There Yet? 标准化的虚拟现实,我们到了吗?
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.36
Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann
{"title":"Standardized Virtual Reality, Are We There Yet?","authors":"Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann","doi":"10.1109/CW.2006.36","DOIUrl":"https://doi.org/10.1109/CW.2006.36","url":null,"abstract":"Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple \"ingredients\" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about \"standard VR\"","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133865649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Oil and Water do Mix: Social Science Meets Engineering Towards a Transdisciplinary Perspective on Cyberworlds 油与水混合:社会科学与工程学在网络世界的跨学科视角
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.30
Javier Salazar
{"title":"Oil and Water do Mix: Social Science Meets Engineering Towards a Transdisciplinary Perspective on Cyberworlds","authors":"Javier Salazar","doi":"10.1109/CW.2006.30","DOIUrl":"https://doi.org/10.1109/CW.2006.30","url":null,"abstract":"The study of cyberworlds and their design is now a well established field in computer science & engineering. In parallel, within the social sciences there is also a growing corpus of research regarding the subjective, psychological, social and cultural aspects of cyberworlds such as: human cognition as a base for A.I., social systems modeling and complexity, social networks and group formation, virtual identity, cybereconomy and cyberculture; among others. In this paper, the author presents a brief layered overview of these themes with the aim of providing the reader with an introduction of how cyberworlds can be studied through a transdisciplinary perspective in which both social science and engineering can coexist towards a holistic understanding","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121047957","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Multi-User Networked Interactive Augmented Reality Card Game 多用户网络互动增强现实纸牌游戏
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.29
Marissa Díaz, M. Alencastre-Miranda, Lourdes Muñoz-Gómez, Isaac Rudomín
{"title":"Multi-User Networked Interactive Augmented Reality Card Game","authors":"Marissa Díaz, M. Alencastre-Miranda, Lourdes Muñoz-Gómez, Isaac Rudomín","doi":"10.1109/CW.2006.29","DOIUrl":"https://doi.org/10.1109/CW.2006.29","url":null,"abstract":"Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is also important to add collaboration, expanding single user interaction to networked user to user interaction. In this paper, we describe a networked virtual card game for multiple users based on a collaborative virtual environment. This game is a networked augmented reality game that uses an inexpensive tangible card flipping device allowing the system to be used in homes, museums, schools. The game is easy to set up and capable of hosting several remote users in a distributed system. We constructed two card flipping devices so we can show complete experimental results with two computers and their corresponding hardware interfaces","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123375561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
A Framework for Multiple-View Product Representation Using Augmented Reality 基于增强现实的多视图产品表示框架
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.6
Yan Shen, S. Ong, A. Nee
{"title":"A Framework for Multiple-View Product Representation Using Augmented Reality","authors":"Yan Shen, S. Ong, A. Nee","doi":"10.1109/CW.2006.6","DOIUrl":"https://doi.org/10.1109/CW.2006.6","url":null,"abstract":"In this paper, an augmented reality (AR) collaborative design system to support multiple-view product representation in manufacturing is presented. This system can be used to enhance design discussion using the real objects and natural communication behaviors, such as voice inputs and gestures, and also support communication of a geographically dispersed multi-disciplinary team on a network in a concurrent engineering environment. In addition, during the life cycle development of a product, users performing different operations in this life cycle can view different information of the product that is relevant to their tasks through head-mounted devices (HMDs). The information, which is filtered using a client's interest list, i.e. the process information which is of the greatest interest to a client, and deposited in the users' respective databases, can be displayed using computer graphics such as video, text, etc. Furthermore, users can freely make changes to the product model in this AR environment","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127354355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信