A Method for 3D-Scene Generation Using a Human-Like Language

H. I. Piza, Félix F. Ramos, F. Zúñiga
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引用次数: 2

Abstract

We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world
一种使用类人语言的3d场景生成方法
我们提出了一种机制,通过这种机制,即使没有编程专业知识的用户也可以轻松地制作定制的虚拟场景。一个典型的场景由虚拟实体组成,这些实体根据感知到的环境变化做出实时决策。所执行的操作将导致场景设计师指定的一个或多个目标的实现。我们开发了一个开放的面向代理的系统。它提供了许多有用的工具来创建虚拟场景,包括渲染和场景描述符。此外,它还允许添加新的服务,如行为控制器、3d对象描述符和虚拟世界。游戏世界的设计不仅涉及指定环境图像特征,还涉及控制实体之间交互的规则。本文讨论了系统架构和描述场景和虚拟世界所提供的语言
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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