2006 International Conference on Cyberworlds最新文献

筛选
英文 中文
Visual 3D Querying of Spatio-Temporal Data 时空数据的可视化三维查询
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.39
O. Sourina
{"title":"Visual 3D Querying of Spatio-Temporal Data","authors":"O. Sourina","doi":"10.1109/CW.2006.39","DOIUrl":"https://doi.org/10.1109/CW.2006.39","url":null,"abstract":"Visual interfaces are very important for human interactions in cyberworlds. Visual querying should be one of the basic tools for data mining and retrieval in cyberworlds. In this paper, function-based modeling of spatio-temporal range queries is described. It allows for creating an intuitive visual interface using 2D projection of 3D query shapes. The proposed approach combines visualization of time-dependent data with visualization of the range query formulation employing very compact function-based query model. It is also shown that the proposed geometric model makes constructing the queries on spatio-temporal attributes more intuitive, and allows for posing temporal range queries of any shape","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124065723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Generic Model Framework for MOUT Simulations MOUT仿真的通用模型框架
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.7
Suiping Zhou, Shang-Ping Ting
{"title":"A Generic Model Framework for MOUT Simulations","authors":"Suiping Zhou, Shang-Ping Ting","doi":"10.1109/CW.2006.7","DOIUrl":"https://doi.org/10.1109/CW.2006.7","url":null,"abstract":"Considerable efforts are needed to construct a virtual environment for military operations on urbanized terrain (MOUT). The models of various objects used in one application are often specifically designed for that application, thus are not generally suitable for other applications. We often have to rebuild many object models for a new simulation setup, which is very tedious and time consuming. To reduce the cost and time in building up different simulation environments, it is therefore highly desirable to have a repository of object models that are interoperable and extensible thus can be reused in different applications. To this end, we propose a generic model framework which supports model interoperability and reusability for MOUT simulations. Our experiences with Twilight City, a virtual training environment for MOUT, show that the proposed framework is successful in creating a repository of models for various simulation setups","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127695073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Enhancement of Reeb Graph for Modeling Hydrogeological Information Reeb图在水文地质信息建模中的改进
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.13
Rungwit Laichuthai, P. Kanongchaiyos
{"title":"An Enhancement of Reeb Graph for Modeling Hydrogeological Information","authors":"Rungwit Laichuthai, P. Kanongchaiyos","doi":"10.1109/CW.2006.13","DOIUrl":"https://doi.org/10.1109/CW.2006.13","url":null,"abstract":"Creating 3D geographical simulations have been useful to many applications of geological information. Generally, typical CG simulations cannot properly and accurately represent the multilayer geographical data, due to the lack of ability to display the relations or connections between each soil layer. Also, there are errors in the position of soil layers, and classification of soil layers which does not correspond to the actual data. This research therefore presents a 3D hydrogeological data which can display the complex internal structure of soil layer classification, and can calculate required geological information, such as the position of soil layers, the cross section of soil layers and height contours, accurately in correspondence to the actual data. Calculation to create the simulation begins by specifying the position of each soil layer, and then creating a surface for each soil layer by estimating from the received depth inputs, to calculate the cross section of each soil layer at critical heights calculated based on Morse theory. After that, we create the Reeb graph to create the surface and the complete internal structure of the geological information, which can be displayed in three-dimensions, with the ability to display soil layer cross sections and the soil layer structure, and it can also be used to represent and store the geographical information systematically for efficient retrieval","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132457249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Nature of the Cyber Firm-2006: Building An Affordance Architecture 网络公司的性质-2006:构建一个功能架构
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.37
Ravindra Dastikop
{"title":"The Nature of the Cyber Firm-2006: Building An Affordance Architecture","authors":"Ravindra Dastikop","doi":"10.1109/CW.2006.37","DOIUrl":"https://doi.org/10.1109/CW.2006.37","url":null,"abstract":"Recognized Web data stream as a source of new business creation and proposed a contextual business model that creates business value by converting the disparate data stream into meaningful context and serves its contextual customers. In this paper, we develop our model further and exemplify with an application that is currently in progress. Our contribution is two fold: use of affordance as the basis of business value creation, and use of controlled vocabulary as a means of creating affordance for a specific domain of contextual users","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"602 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123075804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementation of Outdoor Mixed Reality Gaming on Mobile Devices 户外混合现实游戏在移动设备上的实现
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.24
Yoshimichi Sasaki, M. Kamada, T. Yonekura
{"title":"Implementation of Outdoor Mixed Reality Gaming on Mobile Devices","authors":"Yoshimichi Sasaki, M. Kamada, T. Yonekura","doi":"10.1109/CW.2006.24","DOIUrl":"https://doi.org/10.1109/CW.2006.24","url":null,"abstract":"A system of vision-based mixed reality is developed for implementing outdoor gaming on a mobile device having a single camera and a slow CPU. To help the poor device, it is assumed that sufficiently many marker objects of the same size are scattered in the real world so that relative translation and rotation of the camera can be easily calculated from their position and size in the camera image. This system can be applied to outdoor games of which scenario allows for existence of some items that the markers can mimic","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129148731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An Interactive Mixed Reality Framework for Virtual Humans 虚拟人的交互式混合现实框架
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.15
A. Egges, G. Papagiannakis, N. Magnenat-Thalmann
{"title":"An Interactive Mixed Reality Framework for Virtual Humans","authors":"A. Egges, G. Papagiannakis, N. Magnenat-Thalmann","doi":"10.1109/CW.2006.15","DOIUrl":"https://doi.org/10.1109/CW.2006.15","url":null,"abstract":"In this paper, we present a simple and robust mixed reality (MR) framework that allows for real-time interaction with virtual humans in real and virtual environments under consistent illumination. We look at three crucial parts of this system: interaction, animation and global illumination of virtual humans for an integrated and enhanced presence. The interaction system comprises of a dialogue module, which is interfaced with a speech recognition and synthesis system. Next to speech output, the dialogue system generates face and body motions, which are in turn managed by the virtual human animation layer. Our fast animation engine can handle various types of motions, such as normal key-frame animations, or motions that are generated on-the-fly by adapting previously recorded clips. All these different motions are generated and blended on-line, resulting in a flexible and realistic animation. Our robust rendering method operates in accordance with the previous animation layer, based on an extended for virtual humans precomputed radiance transfer (PRT) illumination model, resulting in a realistic display of such interactive virtual characters in mixed reality environments. Finally, we present a scenario that illustrates the interplay and application of our methods, glued under a unique framework for presence and interaction in MR","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127844386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
3D Multiple Digital Watermarking Framework for Joint-Creatorship Verification 联合创建者验证的三维多重数字水印框架
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.5
Misung Cho, Yuseung Sohn, Soyoung Bu
{"title":"3D Multiple Digital Watermarking Framework for Joint-Creatorship Verification","authors":"Misung Cho, Yuseung Sohn, Soyoung Bu","doi":"10.1109/CW.2006.5","DOIUrl":"https://doi.org/10.1109/CW.2006.5","url":null,"abstract":"Virtual reality (VR) data in VR environment like manufacturing industries are often created jointly by many creators. It is then necessary to provide protection of the joint-creatorship and the creatorship of each participating creator. This paper proposes 3D multiple digital watermarking framework (MDWF) to solve the problem of joint-creatorship. The proposed framework, MDWF, makes use of 3D private multiple watermarking technology and efficient group key generation protocols for joint-creatorship verification. By using MDWF, each participating creator can prove his/her partial creatorship as well as joint-creatorship by MDWF. In addition, MDWF can solve the collusion problems because group-secret-key (GSK) should be made by every users","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129962854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A New Method for Developing Business Applications: The Cellular Data System 开发商业应用的新方法:蜂窝数据系统
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.9
T. Kodama, T. Kunii, Y. Seki
{"title":"A New Method for Developing Business Applications: The Cellular Data System","authors":"T. Kodama, T. Kunii, Y. Seki","doi":"10.1109/CW.2006.9","DOIUrl":"https://doi.org/10.1109/CW.2006.9","url":null,"abstract":"Currently, in the development of business applications, difficulties occasionally arise between the customer side and the supplier side, causing delays and higher development costs. To deal with this, we propose a new development method for business applications to validate them by invariant preservation based on equivalence relations. We have realized it by designing an algebraic expression called formula expression and applying the algebra to the design of each space in the cellular model. The system is called a cellular data system (CDS). It can become a common tool for both sides to make agreements efficiently in the future. Moreover, because you can manage data which has any form by using CDS, it is appropriate when dealing with data not only in business application development but in the cyberworld where no data manager exists","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133538880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Agent Teams in Cyberspace: Security Guards in the Global Internet 网络空间中的代理团队:全球互联网中的安全卫士
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.12
Igor Kotenko, A. Ulanov
{"title":"Agent Teams in Cyberspace: Security Guards in the Global Internet","authors":"Igor Kotenko, A. Ulanov","doi":"10.1109/CW.2006.12","DOIUrl":"https://doi.org/10.1109/CW.2006.12","url":null,"abstract":"The paper presents an approach to design a cyberworld intended for the research of security systems functioning in the Internet. These systems are represented as the complex of various interacting teams of intelligent agents. The agents can be in the state of antagonistic counteraction or cooperation. The general conceptual model of agent teams' antagonistic counteraction and cooperation is suggested. The task of developing the agent cyberworld, where agents realize the distributed attacks and defense, is investigated on the example of \"distributed denial of service\" attack subject domain. The architecture and implementation of research environment for agent-oriented simulation is presented. The environment is implemented on the basis of discrete-event simulation system that allowed to combine the agent-oriented and network protocol based simulation","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124175268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
A Volumetric Model-Based CNC Simulation and Monitoring System in Augmented Environments 增强环境下基于体积模型的CNC仿真与监控系统
2006 International Conference on Cyberworlds Pub Date : 2006-11-28 DOI: 10.1109/CW.2006.11
J. Zhang, S. Ong, A. Nee
{"title":"A Volumetric Model-Based CNC Simulation and Monitoring System in Augmented Environments","authors":"J. Zhang, S. Ong, A. Nee","doi":"10.1109/CW.2006.11","DOIUrl":"https://doi.org/10.1109/CW.2006.11","url":null,"abstract":"Machining process simulation and monitoring have been actively researched. However, technologies developed in these two areas have not really been employed in the industries. Human operators are still the vital factor in any manufacturing processes. Augmented reality (AR), a recently developed technology that seamlessly combines virtual information and the real environment, has been applied in various applications. AR technology, as a media between the reality, the operator and the digital world, has not yet been applied in the machining field. This paper discusses the possibilities and feasibilities of this fusion. Machining simulation based on a volumetric model is implemented. The system architecture and some implementation results are presented","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116770351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信