虚拟人的交互式混合现实框架

A. Egges, G. Papagiannakis, N. Magnenat-Thalmann
{"title":"虚拟人的交互式混合现实框架","authors":"A. Egges, G. Papagiannakis, N. Magnenat-Thalmann","doi":"10.1109/CW.2006.15","DOIUrl":null,"url":null,"abstract":"In this paper, we present a simple and robust mixed reality (MR) framework that allows for real-time interaction with virtual humans in real and virtual environments under consistent illumination. We look at three crucial parts of this system: interaction, animation and global illumination of virtual humans for an integrated and enhanced presence. The interaction system comprises of a dialogue module, which is interfaced with a speech recognition and synthesis system. Next to speech output, the dialogue system generates face and body motions, which are in turn managed by the virtual human animation layer. Our fast animation engine can handle various types of motions, such as normal key-frame animations, or motions that are generated on-the-fly by adapting previously recorded clips. All these different motions are generated and blended on-line, resulting in a flexible and realistic animation. Our robust rendering method operates in accordance with the previous animation layer, based on an extended for virtual humans precomputed radiance transfer (PRT) illumination model, resulting in a realistic display of such interactive virtual characters in mixed reality environments. Finally, we present a scenario that illustrates the interplay and application of our methods, glued under a unique framework for presence and interaction in MR","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"An Interactive Mixed Reality Framework for Virtual Humans\",\"authors\":\"A. Egges, G. Papagiannakis, N. Magnenat-Thalmann\",\"doi\":\"10.1109/CW.2006.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a simple and robust mixed reality (MR) framework that allows for real-time interaction with virtual humans in real and virtual environments under consistent illumination. We look at three crucial parts of this system: interaction, animation and global illumination of virtual humans for an integrated and enhanced presence. The interaction system comprises of a dialogue module, which is interfaced with a speech recognition and synthesis system. Next to speech output, the dialogue system generates face and body motions, which are in turn managed by the virtual human animation layer. Our fast animation engine can handle various types of motions, such as normal key-frame animations, or motions that are generated on-the-fly by adapting previously recorded clips. All these different motions are generated and blended on-line, resulting in a flexible and realistic animation. Our robust rendering method operates in accordance with the previous animation layer, based on an extended for virtual humans precomputed radiance transfer (PRT) illumination model, resulting in a realistic display of such interactive virtual characters in mixed reality environments. Finally, we present a scenario that illustrates the interplay and application of our methods, glued under a unique framework for presence and interaction in MR\",\"PeriodicalId\":228139,\"journal\":{\"name\":\"2006 International Conference on Cyberworlds\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Conference on Cyberworlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2006.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2006.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

在本文中,我们提出了一个简单而强大的混合现实(MR)框架,允许在一致的照明下与真实和虚拟环境中的虚拟人进行实时交互。我们着眼于该系统的三个关键部分:交互,动画和虚拟人的整体照明,以实现集成和增强的存在。该交互系统包括一个对话模块,该对话模块与语音识别和合成系统接口。除了语音输出外,对话系统还生成面部和身体动作,这些动作依次由虚拟人动画层管理。我们的快速动画引擎可以处理各种类型的运动,如正常的关键帧动画,或运动,通过适应以前录制的剪辑在飞行中生成。所有这些不同的动作都是在线生成和混合的,从而产生了灵活而逼真的动画。我们的鲁棒渲染方法基于先前的动画层,基于扩展的虚拟人预先计算的亮度传递(PRT)照明模型,从而在混合现实环境中逼真地显示此类交互式虚拟角色。最后,我们提出了一个场景,说明了我们的方法的相互作用和应用,粘在MR中存在和交互的独特框架下
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust mixed reality (MR) framework that allows for real-time interaction with virtual humans in real and virtual environments under consistent illumination. We look at three crucial parts of this system: interaction, animation and global illumination of virtual humans for an integrated and enhanced presence. The interaction system comprises of a dialogue module, which is interfaced with a speech recognition and synthesis system. Next to speech output, the dialogue system generates face and body motions, which are in turn managed by the virtual human animation layer. Our fast animation engine can handle various types of motions, such as normal key-frame animations, or motions that are generated on-the-fly by adapting previously recorded clips. All these different motions are generated and blended on-line, resulting in a flexible and realistic animation. Our robust rendering method operates in accordance with the previous animation layer, based on an extended for virtual humans precomputed radiance transfer (PRT) illumination model, resulting in a realistic display of such interactive virtual characters in mixed reality environments. Finally, we present a scenario that illustrates the interplay and application of our methods, glued under a unique framework for presence and interaction in MR
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信