Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann
{"title":"标准化的虚拟现实,我们到了吗?","authors":"Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann","doi":"10.1109/CW.2006.36","DOIUrl":null,"url":null,"abstract":"Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple \"ingredients\" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about \"standard VR\"","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Standardized Virtual Reality, Are We There Yet?\",\"authors\":\"Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann\",\"doi\":\"10.1109/CW.2006.36\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple \\\"ingredients\\\" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about \\\"standard VR\\\"\",\"PeriodicalId\":228139,\"journal\":{\"name\":\"2006 International Conference on Cyberworlds\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Conference on Cyberworlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2006.36\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2006.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about "standard VR"