{"title":"一种使用类人语言的3d场景生成方法","authors":"H. I. Piza, Félix F. Ramos, F. Zúñiga","doi":"10.1109/CW.2006.8","DOIUrl":null,"url":null,"abstract":"We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Method for 3D-Scene Generation Using a Human-Like Language\",\"authors\":\"H. I. Piza, Félix F. Ramos, F. Zúñiga\",\"doi\":\"10.1109/CW.2006.8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world\",\"PeriodicalId\":228139,\"journal\":{\"name\":\"2006 International Conference on Cyberworlds\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Conference on Cyberworlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2006.8\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2006.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Method for 3D-Scene Generation Using a Human-Like Language
We propose a mechanism by means of which a user with little expertise of programming can easily produce custom-made virtual scenes. A typical scene comprises virtual entities that take decisions in real time in response of perceived environmental changes. The actions performed lead to the fulfillment of one or more goals specified by the scenarist. We have developed an open agent-oriented system. It provides a number of tools useful to create virtual scenes, including a rendering and a scene descriptor. Besides, it allows the addition of new services, like behavior controllers, 3D-object descriptors and virtual worlds. The design of a world not only involves specifying the environment graphical features, but also the rules that control the interaction between entities. This paper deals with the system architecture and the language provided to describe both a scene and a virtual world