Standardized Virtual Reality, Are We There Yet?

Mario Arturo Gutierrez Alonso, F. Vexo, D. Thalmann
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引用次数: 1

Abstract

Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about "standard VR"
标准化的虚拟现实,我们到了吗?
尽管有几十年的历史和令人印象深刻的成就,但开发VR应用程序仍然是一项复杂的任务。建立虚拟环境需要从大量的技术、软件框架、动画/建模格式和许多其他组件中选择合适的元素组合。在本文中,我们概述了为VR应用程序的多个“成分”定义一套普遍接受的规范-标准的努力。我们对当前和以前的举措的分析提供了一些元素来回答我们是否可以谈论“标准虚拟现实”这个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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