{"title":"A 3-Tier Solution for Facilitating STEM Education in Primary Schools","authors":"Farhad Mehdipour, Mohsen Pashna, Aniket Mahanti","doi":"10.1109/LaTICE.2018.00-15","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00-15","url":null,"abstract":"Many countries around the world are now putting emphasis on Science, Technology, Engineering, and Mathematics (STEM) education for a viable workforce in the high-growth technology sector. Teaching STEM at the primary level is important to spark the interest of young minds for future success at later stages of education (e.g., university). Imparting STEM education at the primary level has faced shortcomings due to insufficient training and background in the underlying subjects. Using innovative means to teach STEM makes it more attractive for the students, and easier to prepare and deliver for the teachers who normally need to manage a heavy workload. We introduce our 3-tier solution for facilitating STEM education in New Zealand primary schools. Our system consists of an Artificial Intelligence (AI)-empowered mobile robot, STEM-inspired storytelling, and a crowd-sourced content sharing platform. We present preliminary results of demonstrating our solution in Auckland primary schools. Feedback from teachers and students show that there is a deep interest in our solution.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130372132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Self-Determined Computing Education: An Independent Learning Pathway Approach","authors":"S. Mann, Glenys Ker, Kylie Ellis, Trish Franklin","doi":"10.1109/LaTICE.2018.000-1","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.000-1","url":null,"abstract":"Heutagogy provides an approach to adult education that is based on learner determined learning and it recognises that this requires a transformation of learning processes beyond a teacher-delivered focus on content. But there are few guidelines or even descriptions of application of heutagogy to whole programmes of learning, and none on the application of this to Computing Education. In this paper we describe a case study of an independent learning pathway approach whereby heutagogy is the underlying principle for work-based learning professional practice programmes for computing professionals. Questions for further development and research are discussed.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115666402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Activity Theory Framework to Explore Social Media and Nostalgia as Coping Tools for International Students","authors":"S. Ekundayo, A. Clear","doi":"10.1109/LaTICE.2018.00013","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00013","url":null,"abstract":"This study delves into activity theory as a lens for explaining the goal of international students' adapting to and coping in their new educational environment using nostalgia and social media as tools. This study offers both scholarly and policy implications for the adaptation and coping of international students in New Zealand by presenting their ecosystem as an Activity System that relays their interaction with the tools, community, rules in their new environment","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123248350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Student Learning Processes for Mathematical Modelling - An Engineering Lecturer's Viewpoint","authors":"K. Spooner","doi":"10.1109/LaTICE.2018.00-10","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00-10","url":null,"abstract":"This paper presents the preliminary findings of a case study addressing the question \"How does an engineering mathematical modelling lecturer think students learn?\" A case study was carried out involving an engineering mathematical modelling lecturer. The lecturer was interviewed and observed to identify clues about beliefs in learning processes for tertiary students. Learning theories and the preliminary results of the study are presented and discussed.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128353879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Transitioning from Block-Based to Text-Based Programming Languages","authors":"Luke Moors, Andrew Luxton-Reilly, Paul Denny","doi":"10.1109/LaTICE.2018.000-5","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.000-5","url":null,"abstract":"Block-based programming environments are becoming increasingly popular as introductory tools for teaching programming to children. These environments differ significantly from their text-based counterparts and have proven to be successful in motivating children and making it easy to start programming. However, several studies have recognised drawbacks of these tools which could potentially be detrimental when students transition to text-based languages. In this paper, the distinguishing features between block-based environments and text-based languages are discussed and the effectiveness of these features are explained. In considering the transition to text-based languages, this paper identifies two significant weaknesses to block-based programming and discusses suggestions for improvement.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"920 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133038964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Active Learning for Out-of-Class Activities by Using Interactive Mobile Apps","authors":"M. Fuad, Monika Akbar, Lynn Zubov","doi":"10.1109/LaTICE.2018.00008","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00008","url":null,"abstract":"Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out-of-class activities, we need to redesign and reinvent such activities for this and future generation of students. Although active learning has been used widely to improve in-class student learning and engagement, its usage outside the classroom is not widespread and researched. Active learning is often not utilized for out-of-class activities and traditional unsupervised activities are used mostly to keep students engaged in the content after they leave the classroom. Although there has been tremendous research performed to improve student learning and engagement in the classroom, there are a few pieces of researches on improving out-of-class learning and student engagement. This poster will present an approach to redesign the traditional out-of-class activities with the help of mobile apps, which are interactive and adaptive, and will provide personalization to satisfy student's needs outside the classroom so that optimal learning experience can be achieved.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"9 47","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120930174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Why Am I Even Doing This?\": The Experiences of Female Students in CS from an Insider Perspective","authors":"Moa Marklund, S. Gustavsson","doi":"10.1109/LaTICE.2018.000-2","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.000-2","url":null,"abstract":"This project interprets, with a narrative approach, female students in CS and their individual experiences from their academic environment and motivation in their studies. Five students were interviewed and asked about their relationship to CS, stereotypes, confidence in CS and their academic experiences. As female students in CS ourselves, we have an in-depth understanding of the students' experiences. Therefore we were able to provide an insiders perspective through this project. Our analysis resulted in key characteristics that portray the students' individual experiences in their academic environment, experiences with stereotypes and underlying factors in their motivation. We could recognize common factors among the female students such as low confidence in CS, differences in treatment in their academic environment, difficulties regarding the stereotypes and the need for external support. This project gives insights of female students individual experiences in a CS environment and provides an understanding of the situation of female students in CS.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116008833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Z. Tasir, Mohd Nihra Haruzuan Mohamad, Z. Ismail, N. Mustafa
{"title":"Development and Validation of Problem Solving Task Based-Integrated STEM","authors":"Z. Tasir, Mohd Nihra Haruzuan Mohamad, Z. Ismail, N. Mustafa","doi":"10.1109/LaTICE.2018.00011","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00011","url":null,"abstract":"Despite the rapid growth in awareness of STEM education, there is a lack of materials and resources in implementing STEM approach in teaching and learning. The developed module emphasized on real-world problems, which provide an opportunity for students to explore and develop the problem solving skills. The aims of this paper were to develop and to validate a Module of Learning Mathematical Problem Solving-based Integrated STEM to enhance problem-solving skills among secondary school students. The design of the task based on Polya problem-solving model and Bybee framework on contexts for STEM education. The contexts that were selected are health, energy efficiency, environmental quality and natural resources. Ten experts consist of five lecturers and five schoolteachers confirmed the content and face validity. The module was tested on a total of fifteen secondary students, aged 16 years old, in a time frame of three weeks. The findings support that the module is appropriate to enhance problem-solving skills in STEM contexts among secondary students.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122927756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, B. Wünsche
{"title":"Evaluation of the Implementation of a Timer in Gamified Programming Exercises","authors":"A. Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, B. Wünsche","doi":"10.1109/LaTICE.2018.000-9","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.000-9","url":null,"abstract":"Gamification is fast growing in popularity and is being employed to improve user experience in many different contexts. There are limited studies investigating the effects of individual game mechanics on learning. The experiment conducted during this research project involved the implementation and evaluation of a countdown timer within the Code Avengers web application. The countdown element resulted in some change to the average time required to complete tasks. The first 50 tasks in the Code Avengers website (www.codeavengers.com) were completed an average of 6.6 seconds faster. The results show that the addition of a countdown element can affect the time users spend on tasks and raises questions related to the relationship between time on tasks, engagement, focus and motivation. This study represents a case study of the complexities involved in implementing and quantitatively evaluating game mechanics in learning tools.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122086532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing an Augmented Reality Application to Learn Three-Dimensional Views","authors":"Tzu-Ting Lin, Chih-Hung Yu, Cheng-Chih Wu","doi":"10.1109/LaTICE.2018.00012","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00012","url":null,"abstract":"This paper documents the implementation of an augmented reality (AR) application which assists students in learning three-dimensional views concepts. The AR application was developed with two main features: the first helped students to visualize the (augmented) three-dimensional views (front, right, and top) of a physical object; the second enabled students to observe how an (augmented) 3D object could be gradually formulated from its three-dimensional views. The features were designed so that students' cognitive load could be reduced when manipulating the mental images of a 3D object. The AR application will be evaluated in terms of how it improves students' achievement as well as reduces students' cognitive load in learning three-dimensional views.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128004000","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}