游戏化编程练习中计时器实现的评价

A. Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, B. Wünsche
{"title":"游戏化编程练习中计时器实现的评价","authors":"A. Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, B. Wünsche","doi":"10.1109/LaTICE.2018.000-9","DOIUrl":null,"url":null,"abstract":"Gamification is fast growing in popularity and is being employed to improve user experience in many different contexts. There are limited studies investigating the effects of individual game mechanics on learning. The experiment conducted during this research project involved the implementation and evaluation of a countdown timer within the Code Avengers web application. The countdown element resulted in some change to the average time required to complete tasks. The first 50 tasks in the Code Avengers website (www.codeavengers.com) were completed an average of 6.6 seconds faster. The results show that the addition of a countdown element can affect the time users spend on tasks and raises questions related to the relationship between time on tasks, engagement, focus and motivation. This study represents a case study of the complexities involved in implementing and quantitatively evaluating game mechanics in learning tools.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Evaluation of the Implementation of a Timer in Gamified Programming Exercises\",\"authors\":\"A. Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, B. Wünsche\",\"doi\":\"10.1109/LaTICE.2018.000-9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification is fast growing in popularity and is being employed to improve user experience in many different contexts. There are limited studies investigating the effects of individual game mechanics on learning. The experiment conducted during this research project involved the implementation and evaluation of a countdown timer within the Code Avengers web application. The countdown element resulted in some change to the average time required to complete tasks. The first 50 tasks in the Code Avengers website (www.codeavengers.com) were completed an average of 6.6 seconds faster. The results show that the addition of a countdown element can affect the time users spend on tasks and raises questions related to the relationship between time on tasks, engagement, focus and motivation. This study represents a case study of the complexities involved in implementing and quantitatively evaluating game mechanics in learning tools.\",\"PeriodicalId\":223757,\"journal\":{\"name\":\"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LaTICE.2018.000-9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LaTICE.2018.000-9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

游戏化正迅速流行起来,并被用于改善许多不同环境下的用户体验。关于个别游戏机制对学习的影响的研究非常有限。在这个研究项目中进行的实验涉及到Code Avengers web应用程序中的一个倒计时计时器的实现和评估。倒计时元素导致完成任务所需的平均时间发生了一些变化。在Code Avengers网站(www.codeavengers.com)上,前50个任务的完成速度平均快6.6秒。结果表明,添加倒计时元素会影响用户花在任务上的时间,并提出了任务时间、参与度、注意力和动机之间关系的问题。本研究是关于在学习工具中执行和定量评估游戏机制的复杂性的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of the Implementation of a Timer in Gamified Programming Exercises
Gamification is fast growing in popularity and is being employed to improve user experience in many different contexts. There are limited studies investigating the effects of individual game mechanics on learning. The experiment conducted during this research project involved the implementation and evaluation of a countdown timer within the Code Avengers web application. The countdown element resulted in some change to the average time required to complete tasks. The first 50 tasks in the Code Avengers website (www.codeavengers.com) were completed an average of 6.6 seconds faster. The results show that the addition of a countdown element can affect the time users spend on tasks and raises questions related to the relationship between time on tasks, engagement, focus and motivation. This study represents a case study of the complexities involved in implementing and quantitatively evaluating game mechanics in learning tools.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信