{"title":"Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa","authors":"M. Pivec","doi":"10.1109/LaTICE.2018.00015","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00015","url":null,"abstract":"This paper presents four game-based learning designs with focus on situated development of students' creativity and active participation in the learning process. Presented cases are based on role-play, interdisciplinary team work and co-creation, using games and gamification as additional motivation to engage students in project and problem based learning. The reported case studies are from formal learning settings at the university from bachelor and master level and nonformal learning setting with open access to everyone.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"6 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129193953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katrina Le, Hamid Tarmazdi, R. Vivian, K. Falkner, Claudia Szabo, Nickolas J. G. Falkner
{"title":"Directing Teacher Focus in Computer Science Online Learning Environments","authors":"Katrina Le, Hamid Tarmazdi, R. Vivian, K. Falkner, Claudia Szabo, Nickolas J. G. Falkner","doi":"10.1109/LaTICE.2018.00014","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00014","url":null,"abstract":"Discussion forums play a key role in most university courses today as a way to provide support for students outside classroom hours. However, with large class sizes and growing workloads for academics, monitoring often-large discussion forums is not an easy task. As a result, situations where students are distressed, questions are unanswered, or students require urgent support, may go unnoticed. Text classification and sentiment analysis techniques have become a popular approach to determine user attitudes, emotions and experiences within business and social science domains. Initial research has begun to explore the application of text classification to students' written text to investigate how students experience learning processes. In this paper, we build on this emerging field, and apply text classification to forum text to determine if we can correctly notify lecturers when a student is experiencing difficulties with their Computer Science studies. We implement a Naive Bayes Classifier and apply it to a Moodle forum data. Our results show the potential benefits of this approach and also highlight key avenues for future work.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122687753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Berglund, Ville Isomöttönen, Dekar Lhamo, Phurpa Tshering
{"title":"How Research Came Inside Me as a New Knowledge","authors":"A. Berglund, Ville Isomöttönen, Dekar Lhamo, Phurpa Tshering","doi":"10.1109/LaTICE.2018.00005","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00005","url":null,"abstract":"Scholars have argued that there is no simple definition for research due to a wide variety of disciplines and educational contexts; how students are involved in research may vary a lot with a discipline, and with national and regional curricula within a particular discipline. The present study advances autoethnographic accounts of two Bhutanese students' participation in research. The context of participation is their exchange period, and specifically their attendance at a particular Computing Education Research course, at Uppsala University. The autoethnographic epiphanies that our report suggest transformations in perspective as to what research is and what it may provide personally. The students coauthored the present paper, which, we hope, helped in generating a plausible autoethnographic text, while manifesting their continued interest in research.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121492977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Culturally Relevant Approach to Encourage School Children Learn Computer Science Concepts","authors":"A. Gaddam, Karsten Øster Lundqvist, H. McRae","doi":"10.1109/LaTICE.2018.00009","DOIUrl":"https://doi.org/10.1109/LaTICE.2018.00009","url":null,"abstract":"The aim of this study is to assess the use of culturally relevant games in order to introduce computer science education to school students. The paper discusses how game educators can utilize to empower and encourage pupils to learn computer science concepts at schools within a Maori cultural context. The goal of this study is to motivate and establish a culturally relevant learning climate in which school children from underrepresented populations are intrinsically encouraged to engage in a discipline where they historically are underrepresented. We aim to utilize the learner's cultural referents as a medium to develop the e-Learning tools to ensure school children gain access to study coding while maintaining their cultural integrity.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128503784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}