{"title":"通过游戏促进共同创造:将正式学习转化为非正式学习,反之亦然","authors":"M. Pivec","doi":"10.1109/LaTICE.2018.00015","DOIUrl":null,"url":null,"abstract":"This paper presents four game-based learning designs with focus on situated development of students' creativity and active participation in the learning process. Presented cases are based on role-play, interdisciplinary team work and co-creation, using games and gamification as additional motivation to engage students in project and problem based learning. The reported case studies are from formal learning settings at the university from bachelor and master level and nonformal learning setting with open access to everyone.","PeriodicalId":223757,"journal":{"name":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"6 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa\",\"authors\":\"M. Pivec\",\"doi\":\"10.1109/LaTICE.2018.00015\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents four game-based learning designs with focus on situated development of students' creativity and active participation in the learning process. Presented cases are based on role-play, interdisciplinary team work and co-creation, using games and gamification as additional motivation to engage students in project and problem based learning. The reported case studies are from formal learning settings at the university from bachelor and master level and nonformal learning setting with open access to everyone.\",\"PeriodicalId\":223757,\"journal\":{\"name\":\"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)\",\"volume\":\"6 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LaTICE.2018.00015\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LaTICE.2018.00015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa
This paper presents four game-based learning designs with focus on situated development of students' creativity and active participation in the learning process. Presented cases are based on role-play, interdisciplinary team work and co-creation, using games and gamification as additional motivation to engage students in project and problem based learning. The reported case studies are from formal learning settings at the university from bachelor and master level and nonformal learning setting with open access to everyone.