鼓励学童学习计算机科学概念的文化相关方法

A. Gaddam, Karsten Øster Lundqvist, H. McRae
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引用次数: 1

摘要

本研究旨在评估如何利用与文化相关的游戏向在校学生介绍计算机科学教育。论文讨论了游戏教育工作者如何在毛利文化背景下,利用游戏增强和鼓励学生学习计算机科学概念。本研究的目标是激励和建立一种与文化相关的学习氛围,在这种氛围中,来自代表性不足人群的在校学生会受到内在的鼓励,从而参与到他们历来代表性不足的学科中来。我们的目标是利用学习者的文化参照作为开发电子学习工具的媒介,确保学童在获得学习编码的同时保持其文化完整性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Culturally Relevant Approach to Encourage School Children Learn Computer Science Concepts
The aim of this study is to assess the use of culturally relevant games in order to introduce computer science education to school students. The paper discusses how game educators can utilize to empower and encourage pupils to learn computer science concepts at schools within a Maori cultural context. The goal of this study is to motivate and establish a culturally relevant learning climate in which school children from underrepresented populations are intrinsically encouraged to engage in a discipline where they historically are underrepresented. We aim to utilize the learner's cultural referents as a medium to develop the e-Learning tools to ensure school children gain access to study coding while maintaining their cultural integrity.
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