2022 8th International Conference of the Immersive Learning Research Network (iLRN)最新文献

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Recommendation Tool for Use of Immersive Learning Environments 使用沉浸式学习环境的推荐工具
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815957
Leonel Morgado, Manuel Torres, D. Beck, Fernanda Torres, Antonio Almeida, Ana Simões, Filpa Ramalho, António Coelho
{"title":"Recommendation Tool for Use of Immersive Learning Environments","authors":"Leonel Morgado, Manuel Torres, D. Beck, Fernanda Torres, Antonio Almeida, Ana Simões, Filpa Ramalho, António Coelho","doi":"10.23919/iLRN55037.2022.9815957","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815957","url":null,"abstract":"In the field of immersive learning, instructors often find it challenging to match their pedagogical approaches and content knowledge with specific technologies. Unfortunately, this usually results in either a lack of technology use or inappropriate use of some technologies. Teachers and trainers wishing to use immersive learning environments face a diversity of technological and pedagogical alternatives. To scaffold educators in their planning of immersive learning educational activities, we devised a recommendation tool, which maps educational context variables to the dimensions of immersion and uses educators’ contexts to identify the closest educational uses. Sample educational activities for those uses are then presented, for various types of educational methodologies. Educators can use these samples to plan their educational activities in line with their current resources or to innovate by pursuing entirely different approaches.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"178 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114376486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy 下消化道内窥镜虚拟训练环境的研究进展
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815991
Adrián Lugilde López, Fernando A. Mikic-Fonte, M. Caeiro, M. Nistal, Luis Emilio Fernández Santiago
{"title":"Work-in-Progress—Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy","authors":"Adrián Lugilde López, Fernando A. Mikic-Fonte, M. Caeiro, M. Nistal, Luis Emilio Fernández Santiago","doi":"10.23919/iLRN55037.2022.9815991","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815991","url":null,"abstract":"Colonoscopy, or lower gastrointestinal endoscopy, is a medical procedure whereby displacing a flexible endoscope along the large intestine, a health care professional can perform examinations and even perform some interventions. This paper presents a Work-in-Progress towards a virtual training environment for colonoscopy, LoGIViT, based on the use of immersive technologies. Employing Unity engine and virtual reality headsets, LoGIViT aims to provide an affordable simulator reproducing the physics involved in the procedures. LoGIViT is prepared to enable the programmatic generation of large intestine scenarios with varied features and conditions dynamically generated that can be configured by the user and generated dynamically.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115080736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Improving Adoption of Immersive Technologies at a Norwegian University 挪威一所大学提高沉浸式技术的采用
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815954
Jose Garcia Estrada, E. Prasolova-Førland
{"title":"Improving Adoption of Immersive Technologies at a Norwegian University","authors":"Jose Garcia Estrada, E. Prasolova-Førland","doi":"10.23919/iLRN55037.2022.9815954","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815954","url":null,"abstract":"Adoption of immersive technologies in higher education can potentially offer novel and educative experiences. Despite the increasing amount of available XR content for education, adoption of XR for regular teaching at higher institutions appears to be still lagging. Some reasons for hesitancy in integrating the technologies in university courses are barriers such as lack of content, cost of equipment or expectations on technical knowledge required to use the technology. We run an immersive tech lab to support innovation in education. The lab supports educators with equipment and expertise to include immersive technologies in their courses. In this paper we present the results of a thematic analysis of interviews with lectures at a Norwegian higher education institution. Our contribution is to give further insight into factors the educators consider when adopting immersive technologies in their educational practices.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115179525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
What Is Immersive Learning? 什么是沉浸式学习?
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815941
A. Dengel
{"title":"What Is Immersive Learning?","authors":"A. Dengel","doi":"10.23919/iLRN55037.2022.9815941","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815941","url":null,"abstract":"The article investigates possible perspectives on Immersive Learning. After discussing the need for the term, the perception of non-mediation is identified as its key concept. Immersive Learning can be defined as learning with artificial experiences that are perceived as non-mediated. The research area Immersive Learning (Immersive Education) investigates educational benefits provided by such experiences. The internal process Immersive Learning is the active construction and adaption of cognitive, affective, and psychomotor models through these experiences. Immersive Learning as an educational method (Immersive Teaching) uses these experiences as a learning supply.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122714399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study 虚拟空间作为翻转课堂学习媒介的评价研究
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815984
K. Yano
{"title":"Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study","authors":"K. Yano","doi":"10.23919/iLRN55037.2022.9815984","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815984","url":null,"abstract":"In recent years, an increasing number of teachers have been adopting a new pedagogical approach called flipped classroom, in which traditional teaching for basic knowledge takes place outside the classroom to free up class time. In this paradigm, teaching content for out-of-class learning is delivered using a variety of digital media, most primarily slides and videos. However, self-directed learning using these media can be a significant challenge for students, particularly if the subject is unfamiliar to them or involves abstract concepts. Virtual spaces can be a good alternative as learning medium in flipped classroom approach because of their affordances, such as visualization and rich interactions. This paper describes the implementation of flipped classroom using virtual spaces as self-learning media in a 14-weeks long undergraduate biology course, and then reports how students perceived this approach. It was shown that the virtual learning spaces were well accepted by the students, and the majority of the students found them useful for learning using 3D visualizations and interactions. However, their engagement with pre-class learning was not entirely satisfactory. Some suggestions to develop virtual spaces as a viable option for flipped classroom will be discussed.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127703559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Work-in-Progress—Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters 正在进行的鼓风机VR:支持森林消防员培训的虚拟现实体验
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815975
Federico De Lorenzis, F. G. Pratticò, F. Lamberti
{"title":"Work-in-Progress—Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters","authors":"Federico De Lorenzis, F. G. Pratticò, F. Lamberti","doi":"10.23919/iLRN55037.2022.9815975","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815975","url":null,"abstract":"First responders require adequate training to operate safely in dangerous situations. However, low-fidelity exercises used in courses are an approximation of real scenarios. This is particularly true for firefighters since practice sessions often do not include real fire. A way to overcome these limitations consists in using Virtual Reality (VR) to create experiences where trainees can face detailed simulations of actual risks. The system presented in this work-in-progress paper aims to support practice training on the use of the blower as a firefighting tool and offers two training modes to assist trainees in learning the procedure and assessing their knowledge.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"PP 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126414515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Work-In-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises 正在进行的工作-探索在VR应用中使用手部跟踪进行记忆训练的可行性
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815911
Stefan Kocher, S. Safikhani, J. Pirker
{"title":"Work-In-Progress—Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises","authors":"Stefan Kocher, S. Safikhani, J. Pirker","doi":"10.23919/iLRN55037.2022.9815911","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815911","url":null,"abstract":"There are several non-pharmaceutical treatment approaches, from simple to more complex, for the care of dementia patients, such as the use of immersive technology with virtual reality (VR). However, there are some difficulties in using wired and controller-based VR devices for dementia patients. This work-in-progress paper describes our steps to implement a wireless VR experience with a hand-tracking interaction system. Before testing the environment with patients, we first evaluate the usability of the VR experience by conducting a user study with ten participants. The results indicate above-average usability and low task load. Future developments in this area may improve the application of VR in memory training.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125711679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
WebVR in the Facilitation of Model United Nations Simulations 网络虚拟现实促进模拟联合国模拟
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815998
Angus Mcgregor, Eric Hawkinson
{"title":"WebVR in the Facilitation of Model United Nations Simulations","authors":"Angus Mcgregor, Eric Hawkinson","doi":"10.23919/iLRN55037.2022.9815998","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815998","url":null,"abstract":"A pilot study that explores the design, implementation, and affordances of using a virtual learning environment (VLE) in the form of highly customized WebVR in Model United Nations (MUN) simulations. A digital twin of the UN Security Council Chamber in New York was created for the simulations. A small group of students (n=7) take part in a series of simulations in virtual reality to simulate a session for the UN Security Council in virtual reality. A series of sessions with different objectives that seek to explore the affordances of WebVR as an online collaborative tool. The study documents the complete journey of the design of this intervention from training and onboarding participants, to customizing simulation parameters, and observing/polling participation for acceptance/reactions. The design and analysis come from both the perspectives of a veteran MUN facilitator seeking best practices and an educational technologist looking for design principles. The study analyzes the perspectives from the participants and facilitators to find hints at best practices and design principles for MUN simulations in VR. The findings show the need for iteration or re-design of activities from those of more traditional MUN facilitation such as face-to-face or teleconference to align with what VLEs can offer.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131736940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation 正在进行的混合现实教育应用的设计使用增强的ARCS+G模型的动机
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815916
Areej Banjar, A. Campbell
{"title":"Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation","authors":"Areej Banjar, A. Campbell","doi":"10.23919/iLRN55037.2022.9815916","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815916","url":null,"abstract":"The concept of merging gamification and mixed reality (MR) can create a motivational combination for better student performance and learning outcomes. Therefore, this work-in-progress study aims to design a methodology that can create an educational application to improve student engagement, motivation, and their learning outcomes with the advantage of MR technology features. This study presents a gamified MR application approach using an enhanced attention, relevance, confidence, and satisfaction (ARCS) model with gamification called “ARCS +G” to combine instructional designs with motivational designs. Furthermore, it enables educators and developers to design and develop engaging applications for their audiences.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"306 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115375001","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Work-in-Progress–Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning 在制品运动跟踪数据作为沉浸式学习认知负荷的代理
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815894
Ivan Moser, I. Comsa, Behnam Parsaeifard, P. Bergamin
{"title":"Work-in-Progress–Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning","authors":"Ivan Moser, I. Comsa, Behnam Parsaeifard, P. Bergamin","doi":"10.23919/iLRN55037.2022.9815894","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815894","url":null,"abstract":"Recent research has produced mixed results regarding the effectiveness of learning in VR. It has been suggested that the rich multisensory input in VR may induce cognitive overload that impedes the learning process. Cognitive load is typically measured by administering questionnaires. Although questionnaires are easily used, they imply the need to interrupt students during learning or to assess cognitive load in retrospect. In this work-in-progress paper, we argue that VR motion tracking data has the potential to provide unobtrusive, yet valid measures of cognitive load. We report preliminary results from a user study that aims at predicting cognitive load using the tracking data of a VR headset and two hand controllers. Using a recurrent neural network, we were able to distinguish between different levels of cognitive load with an accuracy of more than 88 percent. Based on this finding, we reflect on future research directions and practical considerations.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123958602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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