2022 8th International Conference of the Immersive Learning Research Network (iLRN)最新文献

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Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education? 通过头戴式显示器使用第一人称视角无人机:它们适合教育吗?
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815901
Tryfon Sivenas, G. Koutromanos, T. Mikropoulos
{"title":"Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?","authors":"Tryfon Sivenas, G. Koutromanos, T. Mikropoulos","doi":"10.23919/iLRN55037.2022.9815901","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815901","url":null,"abstract":"This study examined in-service teachers’ perceptions regarding spatial presence, simulator sickness and usability of First-Person view drones through Head-Mounted Displays in order to determine the suitability of their use in teaching and learning processes. The sample consisted of 60 in-service teachers of primary education. Data was collected via the Temple Presence Inventory Scale, Simulator Sickness Scale and the System Usability Scale. Results showed that the teachers rated an increased level of spatial presence. Additionally, the simulator sickness was relatively low, and the drone’s usability was rated as excellent. These findings contribute to the better understanding of the potential of First-Person view drones as learning tools.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134181197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach 哪种类型的学习者适合虚拟现实环境:一种fsQCA方法
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815913
Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu
{"title":"Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach","authors":"Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu","doi":"10.23919/iLRN55037.2022.9815913","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815913","url":null,"abstract":"While virtual reality has become a research hot spot in the education field, few studies considered the students’ individual differences (e.g., attitude, knowledge), which may influence their learning. This study aimed to investigate, which types of learners are suitable for the virtual reality environment. A fuzzy set analysis was conducted, we found: (1) high autonomy virtual reality environment suitable for students with a solid foundation of knowledge; (2) low autonomy virtual reality environment cause more cognitive load for learners compare to high autonomy virtual reality environment; (3) a positive attitude towards VR may lead to worse learning outcomes for learners with low prior knowledge. The findings indicated that teachers should personalize their use of educational technology based on their students.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"195 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134412586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR 走进我的思维宫殿:探索VR中的协作范式工具
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815936
Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, G. Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik
{"title":"Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR","authors":"Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, G. Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik","doi":"10.23919/iLRN55037.2022.9815936","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815936","url":null,"abstract":"Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes like paragogy. Within education, methods such as spaced repetition and memory palaces exist to support the cognitive process of remembering. We identify an opportunity to enhance learner-led collaborative paragogy involving these methods through immersive VR experiences. We present CleVR, a VR-mediated collaboration-based system that supports the memory palace and spaced repetition techniques. As an exploratory study, we aim to identify the applicability, viability and user perception for such a system combining these two techniques in VR. CleVR is a novel implementation which provides a location-driven metaphor to populate and present multiple resources related to a topic for peer-led exploration. We discuss the design and provide a prototype implementation of CleVR. We conducted two studies, a targeted expert user review and a broader proof of concept survey. The results of the studies show interesting outcomes, with the system described as ‘engaging’, ‘useful’ and ‘fun’. Our findings provide insights to the potential of using Virtual Reality Learning Environments (VRLE) geared towards collaborative learner-led activities.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130961819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities 使用3D建模技术进行沉浸式学习机会的数字修复人工制品
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815895
Sharon Pisani, A. Miller, Mark Hall
{"title":"Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities","authors":"Sharon Pisani, A. Miller, Mark Hall","doi":"10.23919/iLRN55037.2022.9815895","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815895","url":null,"abstract":"Digital heritage projects are an important tool in safeguarding cultural heritage and making it available to future generations. The work presented here synthesises 3D modelling techniques with the process of digitising artefacts. New digital reconstructions can be created based on authentic data. These are then implemented in various immersive learning opportunities, such as interactive activities and engaging virtual worlds. This is applied to the restoration of two Pictish symbol stones used in an online colour configurator tool and a virtual environment.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115419968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Work-in-Progress—Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations 正在进行的工作-数字鸿沟的非殖民化:通过沉浸式技术为少数民族人口的STEM教育提供基于问题的空间设计
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9816003
T. Chandrasekera, Nicole M. Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, P. Bott, Oluwafikayo Adewumi
{"title":"Work-in-Progress—Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations","authors":"T. Chandrasekera, Nicole M. Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, P. Bott, Oluwafikayo Adewumi","doi":"10.23919/iLRN55037.2022.9816003","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9816003","url":null,"abstract":"This work-in-progress paper reports preliminary findings from surveys, participant observation, and co-design discussions with educators and elders of a Native American community about how to modify STEM learning activities for their unique tribal culture in afterschool settings using immersive technology and spatial design.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122354135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems 用户交互满意度在ERP系统学习中的应用模拟游戏
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815920
S. Shim
{"title":"User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems","authors":"S. Shim","doi":"10.23919/iLRN55037.2022.9815920","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815920","url":null,"abstract":"This study attempts to evaluate the user interaction satisfaction with ERPsim games, using data from a survey of graduate students who used ERPsim games in a course of enterprise resource planning (ERP) systems. The results show that the respondents are generally satisfied with the user interaction with the ERPsim game. The results also show that the areas of screen factors, terminology, and system information, learning factors, and usability and user interface are found to have positive effects on the overall reactions to the ERPsim game, while the area of system capabilities is found to have no effect on the overall reactions to the ERPsim game. The results would be helpful to those who use ERPsim games as instructional tools as well as those who design the user interaction with ERPsim games and SAP ERP system in which ERPsim games run.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124907361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Galleries, Libraries, Archives, & Museums (GLAM) 画廊、图书馆、档案馆和博物馆(GLAM)
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/ilrn55037.2022.9815978
{"title":"Galleries, Libraries, Archives, & Museums (GLAM)","authors":"","doi":"10.23919/ilrn55037.2022.9815978","DOIUrl":"https://doi.org/10.23919/ilrn55037.2022.9815978","url":null,"abstract":"","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128141673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition 正在进行的工作-嵌入跨文化幽默和移情功能,以促进语言习得
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815992
Chunpeng Zhai, S. Wibowo, Michael A. Cowling
{"title":"Work-in-Progress—Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition","authors":"Chunpeng Zhai, S. Wibowo, Michael A. Cowling","doi":"10.23919/iLRN55037.2022.9815992","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815992","url":null,"abstract":"Despite the growing attention paid to conversational chatbots, there is a lack of research in either offering culturally related empathetic strategies when English as additional language learners encounter emotional discomfort or simulating a sense of humour in language acquisition. This paper aims to propose a multivariate normal distribution model for cross-cultural class, BERT for humour detection and response, and NRC VAD to compute empathetic intensity values. The novel algorithm will contribute to significant and long-term outcomes of language learners when exposed to new cultural, cognitive and psychological experiences.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129098318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Work-In-Progress—Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning 利用智能文档与自主学习相结合提高在制品维护技能
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815970
Noppharat Ratanawong, K. Chomsuwan
{"title":"Work-In-Progress—Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning","authors":"Noppharat Ratanawong, K. Chomsuwan","doi":"10.23919/iLRN55037.2022.9815970","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815970","url":null,"abstract":"This work-in-progress paper describes Smart documents which are work instruction, standard of procedure, or manual are a part of smart factory. Smart documents are used as supporting tool to obtain high efficiency of production. Maintenance skill enhancement is another benefit of smart documents which is capable to obtained. Therefore, utilization of smart document integrated with self-directed learning to enhance maintenance skill was proposed in this research. Substitution-Augmentation-Modification-Redefinition (SAMR) model was applied to self-directed learning process to enhance maintenance skill. Based on SAMR model, self-reflection on used of smart document and on ineffective process can encourage self-improvement on critical thinking. Smart documents designing, method of smart document utilization integrated with SAMR model based on self-directed learning were explained. Utilization results and work productivity were studied.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129696785","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols 探索COVID-19协议对沉浸式环境中对话交互的约束
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815922
Chenwei Hu, K. Lim
{"title":"Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols","authors":"Chenwei Hu, K. Lim","doi":"10.23919/iLRN55037.2022.9815922","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815922","url":null,"abstract":"This paper describes an independent research study undertaken by a high school student under the mentorship of a Research Scientist at the National Institute of Education, Singapore. It explores how dialogic interactions on a given Mathematical topic, decimals, can be constrained in the remote learning platform Zoom. This research utilises Laurillard’s Conversational Framework for a small-scale intervention of two virtual learning sessions in Minecraft Education Edition, focusing on the decimal learning for primary school students. The study found that the overlapping of the immersive learning environment and remote learning platform engenders miscommunications, disorientation, and cognitive dissonance amongst both the teacher and the student, prolonging the discursive and adaptive phases in the dialogic interactions.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126670012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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