Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols

Chenwei Hu, K. Lim
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Abstract

This paper describes an independent research study undertaken by a high school student under the mentorship of a Research Scientist at the National Institute of Education, Singapore. It explores how dialogic interactions on a given Mathematical topic, decimals, can be constrained in the remote learning platform Zoom. This research utilises Laurillard’s Conversational Framework for a small-scale intervention of two virtual learning sessions in Minecraft Education Edition, focusing on the decimal learning for primary school students. The study found that the overlapping of the immersive learning environment and remote learning platform engenders miscommunications, disorientation, and cognitive dissonance amongst both the teacher and the student, prolonging the discursive and adaptive phases in the dialogic interactions.
探索COVID-19协议对沉浸式环境中对话交互的约束
本文描述了一名高中生在新加坡国立教育学院一位研究科学家的指导下进行的一项独立研究。它探讨了如何在远程学习平台Zoom中限制给定数学主题(小数)的对话交互。本研究利用Laurillard的会话框架对《我的世界》教育版中的两个虚拟学习会议进行小规模干预,重点关注小学生的十进制学习。研究发现,沉浸式学习环境和远程学习平台的重叠会导致教师和学生之间的沟通不畅、迷失方向和认知失调,延长了对话互动中的话语和适应阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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