网络虚拟现实促进模拟联合国模拟

Angus Mcgregor, Eric Hawkinson
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引用次数: 0

摘要

一项试点研究,探索在模拟联合国(MUN)模拟中以高度定制的WebVR形式使用虚拟学习环境(VLE)的设计、实施和支持。为模拟创建了纽约联合国安理会会议厅的数字孪生体。一小群学生(n=7)在虚拟现实中参加了一系列模拟,以模拟联合国安理会在虚拟现实中的会议。一系列具有不同目标的会议,旨在探索WebVR作为在线协作工具的功能。该研究记录了该干预设计的完整过程,从培训和培训参与者,到定制模拟参数,以及观察/投票参与者的接受/反应。设计和分析来自寻求最佳实践的资深模联主持人和寻求设计原则的教育技术专家的观点。该研究分析了参与者和主持人的观点,以寻找VR中模拟模拟的最佳实践和设计原则。研究结果表明,需要迭代或重新设计更传统的模联促进活动,如面对面或电话会议,以配合VLEs可以提供的内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
WebVR in the Facilitation of Model United Nations Simulations
A pilot study that explores the design, implementation, and affordances of using a virtual learning environment (VLE) in the form of highly customized WebVR in Model United Nations (MUN) simulations. A digital twin of the UN Security Council Chamber in New York was created for the simulations. A small group of students (n=7) take part in a series of simulations in virtual reality to simulate a session for the UN Security Council in virtual reality. A series of sessions with different objectives that seek to explore the affordances of WebVR as an online collaborative tool. The study documents the complete journey of the design of this intervention from training and onboarding participants, to customizing simulation parameters, and observing/polling participation for acceptance/reactions. The design and analysis come from both the perspectives of a veteran MUN facilitator seeking best practices and an educational technologist looking for design principles. The study analyzes the perspectives from the participants and facilitators to find hints at best practices and design principles for MUN simulations in VR. The findings show the need for iteration or re-design of activities from those of more traditional MUN facilitation such as face-to-face or teleconference to align with what VLEs can offer.
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