{"title":"Work-in-Progress—Towards an AR Materials Library for Design and Engineering Education","authors":"Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang","doi":"10.23919/iLRN55037.2022.9815917","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815917","url":null,"abstract":"Materials play an essential role in product design and affect many design aspects. Materials libraries are built by universities to provide resources and inspire design concept generation and decision-making. Augmented reality (AR) is a technology overlaying digital content onto the physical world and brings a new perspective on material library through increased engagement and interactivity. This work-in-progress paper aims to enhance materials education and foster disciplinary communication by establishing an AR materials library. The proposed library will contribute to design and engineering education by serving as a practical platform with material resources and a novel tool engaged in learning.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131254934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assessment & Evaluation (A&E)","authors":"","doi":"10.23919/ilrn55037.2022.9815925","DOIUrl":"https://doi.org/10.23919/ilrn55037.2022.9815925","url":null,"abstract":"","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114041953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Work-in-progress—Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task","authors":"César Daniel Rojas Ferrer, T. Fujiwara","doi":"10.23919/iLRN55037.2022.9815938","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815938","url":null,"abstract":"The need for effective remote communication solutions is increasing, and videoconferencing tools are the top choice for many. Furthermore, the alternative of using avatars instead of video-based conferencing for enriching the communication process is gaining popularity. This work-in-progress presents an avatar-based remote communication system for studying the exerted sense of co-presence and visual behavior of the user compared to a popular business-oriented communication platform. Users reported a higher sense of co-presence in the avatar condition with an increase in whole visual fixations dedicated to the avatars in comparison to their video feed faces during the cooperative task.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"61 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134034225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education","authors":"Amna Idrees, M. Morton, Gillian Dabrowski","doi":"10.23919/iLRN55037.2022.9815897","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815897","url":null,"abstract":"The emergence of Extended Reality (XR) technologies in diverse fields, along with research demonstrating opportunities for innovation in teaching and learning, warrants further exploration. However, investigation into the supports required by instructors for experimentation, design, and deployment of XR technologies is needed. This study explores the benefits and challenges of XR technologies for teaching and learning, and reviews XR pedagogical initiatives at three universities. The research aims to discern strategies to promote and support XR initiatives in higher education, develop best practices for using and integrating XR technologies into university courses, and guide future research into XR technologies in higher education. To develop an empirical understanding of the opportunities and challenges faced by instructors using XR technologies, we performed a thematic analysis of sixteen semi-structured interviews to capture insights from instructors’ experiences. We found that instructors were cognizant of the many benefits associated with XR use in terms of experiential learning, making learning content more accessible, and the potential for its application. However, the findings also highlight the lack of guidance and support available to instructors in the implementation of these technologies in educational contexts. Our results provide recommendations for future institutional supports that could advance XR and expand the current teaching and learning opportunities available to instructors and students.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130566480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Language, Culture, & Heritage (LCH)","authors":"","doi":"10.23919/ilrn55037.2022.9815932","DOIUrl":"https://doi.org/10.23919/ilrn55037.2022.9815932","url":null,"abstract":"","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127184826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Construction Workforce Training Assisted with Augmented Reality","authors":"Jeffrey Kim, D. Olsen, Jack Renfroe","doi":"10.23919/iLRN55037.2022.9815960","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815960","url":null,"abstract":"As augmented reality evolves, many use cases for the technology have emerged in the construction industry. Training new practitioners in the industry is an ever-growing challenge because a significant number of seasoned practitioners are leaving the workforce. Every year the construction industry is faced with fewer skilled trade workers that can train their replacement. While construction students obtain most of their theoretical knowledge in the classroom, there is a lack of resources to instruct and train trade workers. Using augmented reality for instruction and training has many applications in other industries and can be used to approach the issues that the construction industry faces. In this research, a comparison was analyzed between construction management students that learned from two-dimensional paper construction drawings to those that used an augmented reality assisted instructional device. Both sets of students were instructed on how to properly layout and erect a wood framed wall. Overall findings indicated that the students that used the augmented reality device made fewer mistakes during the exercise than the students using the paper plans. Further, the researchers collected NASA Task Load information from the students to gauge their perceived effort using the augmented reality device. The findings indicated an increased performance perception with less overall effort during the study. These findings support a case for the use of augmented reality as a support tool for workforce training – especially at a time in the construction industry when there are so few to call upon to do the training.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128968147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simulated Gaze Tracking using Computer Vision for Virtual Reality","authors":"T. N. Huy, M. Carlon, J. Cross","doi":"10.23919/iLRN55037.2022.9815891","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815891","url":null,"abstract":"As Virtual Reality (VR) is becoming more viable for creating immersive learning environments, a promising area of study is in monitoring and assessing learner’s engagement. Several related works in this area have used gaze tracking. Unfortunately, gaze tracking in VR is currently limited by hardware availability. This paper presents an approach for engagement monitoring that does not require the traditional costs of more sophisticated hardware setup. A simple combination of video processing techniques was used to show which contents capture the user’s attention, similar to the information current gaze trackers provide. However, success with this method was only evident with a sample video; refinements are still needed to cater to unpredictable changes in field of view. After fine-tuning the process, this approach may potentially benefit instructional VR content developers in determining which content grabs their learners’ attention effectively.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128982150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education","authors":"Areej Banjar, A. Campbell","doi":"10.23919/iLRN55037.2022.9815939","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815939","url":null,"abstract":"New technologies are becoming an essential part of education. Advances in these technologies are changing traditional learning processes, thus affecting students’ motivation and strongly influencing their learning outcomes. Mixed reality (MR) is one of the emerging technologies that may affect students’ learning motivation, with the potential to improve their performance and enhance learning outcomes. Nevertheless, it remains unclear how MR affects students’ motivation to learn. Thus, the aim of this doctoral colloquium is to propose how research may be conducted to evaluate the efficacy and potential of MR technology for motivating dentistry students in higher education. In this research, we design and develop a gamified educational MR application by combining the (Analysis, Design, Development, Implementation, and Evaluation) ADDIE instructional design framework with the (Attention, Relevance, Confidence, and Satisfaction) ARCS model for motivational design that is integrated with gamification components, called the ARCS+G model. The MR application is to be used by dentistry students at Umm Al-Qura University in a fundamental implantology course to train them on pre-operative planning using dental cone-beam computed tomography (CBCT). In this setting, we will investigate students’ pretest and posttest learning motivation with the Instructional Materials Motivation Survey (IMMS).","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127604988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Doctoral Colloquium—ME++ Data Ethics of Biometrics Through Ballet and AR","authors":"Genevieve Smith-Nunes, A. Shaw","doi":"10.23919/iLRN55037.2022.9815898","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815898","url":null,"abstract":"This Doctoral Colloquium explores data ethics and biometric data through the development of an augmented reality (AR) classical ballet experience. This paper focuses on two areas: (i) The development and use of tool sets for motion capture and video extraction. (ii) On dancers’ understanding and experiences of the ‘body as a data artefact’ for the creation of motion graphic (3D rigged) characters of an AR experience. Questions: (1) Is there a difference in sense of self (identity) between the human and the virtual? (2) How does sharing your personal biometric data make you feel? (3) How can biometric and immersive development tools be used in the computing classroom and dance studios to raise awareness of data ethics?","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122568432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Work-in-Progress—Measuring Learners’ Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire","authors":"Jule M. Krüger, Daniel Bodemer","doi":"10.23919/iLRN55037.2022.9815900","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815900","url":null,"abstract":"In order to effectively use augmented reality (AR) for learning support, it is important to take into account learners’ subjective AR-specific learning experience. In this work-in-progress paper, a first version of the ARcis questionnaire intended to measure learners’ perception of contextuality, interactivity, and spatiality in AR-based learning environments is presented. Results of a first implementation of this questionnaire in four studies (total N = 456) with different AR-based learning materials are described. Analyses of reliability and factor structure of the questionnaire show promising first outcomes on which suggestions for adaptations and future validation strategies are made.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128285465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}