博士讨论会-混合现实技术在高等教育中激励牙科学生的潜力

Areej Banjar, A. Campbell
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摘要

新技术正在成为教育的重要组成部分。这些技术的进步正在改变传统的学习过程,从而影响学生的学习动机,并强烈影响他们的学习成果。混合现实(MR)是一种可能影响学生学习动机的新兴技术,具有改善学生学习表现和提高学习成果的潜力。然而,MR如何影响学生的学习动机尚不清楚。因此,这次博士研讨会的目的是提出如何进行研究来评估磁共振技术在高等教育中激励牙科学生的功效和潜力。在本研究中,我们通过将(分析、设计、开发、实施和评估)ADDIE教学设计框架与(注意、关联、信心和满意度)ARCS激励设计模型(与游戏化组件集成,称为ARCS+G模型)相结合,设计和开发了一个游戏化的教育MR应用程序。在Umm Al-Qura大学的一门种植基础课程中,将使用磁共振成像应用程序对牙科学生进行术前计划训练,使用牙锥束计算机断层扫描(CBCT)。在此背景下,我们将使用教学材料动机调查(IMMS)来调查学生测试前和测试后的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Doctoral Colloquium—The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education
New technologies are becoming an essential part of education. Advances in these technologies are changing traditional learning processes, thus affecting students’ motivation and strongly influencing their learning outcomes. Mixed reality (MR) is one of the emerging technologies that may affect students’ learning motivation, with the potential to improve their performance and enhance learning outcomes. Nevertheless, it remains unclear how MR affects students’ motivation to learn. Thus, the aim of this doctoral colloquium is to propose how research may be conducted to evaluate the efficacy and potential of MR technology for motivating dentistry students in higher education. In this research, we design and develop a gamified educational MR application by combining the (Analysis, Design, Development, Implementation, and Evaluation) ADDIE instructional design framework with the (Attention, Relevance, Confidence, and Satisfaction) ARCS model for motivational design that is integrated with gamification components, called the ARCS+G model. The MR application is to be used by dentistry students at Umm Al-Qura University in a fundamental implantology course to train them on pre-operative planning using dental cone-beam computed tomography (CBCT). In this setting, we will investigate students’ pretest and posttest learning motivation with the Instructional Materials Motivation Survey (IMMS).
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