{"title":"Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation","authors":"Areej Banjar, A. Campbell","doi":"10.23919/iLRN55037.2022.9815916","DOIUrl":null,"url":null,"abstract":"The concept of merging gamification and mixed reality (MR) can create a motivational combination for better student performance and learning outcomes. Therefore, this work-in-progress study aims to design a methodology that can create an educational application to improve student engagement, motivation, and their learning outcomes with the advantage of MR technology features. This study presents a gamified MR application approach using an enhanced attention, relevance, confidence, and satisfaction (ARCS) model with gamification called “ARCS +G” to combine instructional designs with motivational designs. Furthermore, it enables educators and developers to design and develop engaging applications for their audiences.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"306 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/iLRN55037.2022.9815916","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The concept of merging gamification and mixed reality (MR) can create a motivational combination for better student performance and learning outcomes. Therefore, this work-in-progress study aims to design a methodology that can create an educational application to improve student engagement, motivation, and their learning outcomes with the advantage of MR technology features. This study presents a gamified MR application approach using an enhanced attention, relevance, confidence, and satisfaction (ARCS) model with gamification called “ARCS +G” to combine instructional designs with motivational designs. Furthermore, it enables educators and developers to design and develop engaging applications for their audiences.