正在进行的混合现实教育应用的设计使用增强的ARCS+G模型的动机

Areej Banjar, A. Campbell
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引用次数: 2

摘要

融合游戏化和混合现实(MR)的概念可以为更好的学生表现和学习成果创造一种激励组合。因此,这项正在进行的研究旨在设计一种方法,该方法可以创建一个教育应用程序,以提高学生的参与度、动机和他们的学习成果,并利用MR技术的优势。本研究提出了一种游戏化的磁共振应用方法,使用一种增强的注意力、相关性、信心和满意度(ARCS)模型,称为“ARCS +G”,将教学设计与动机设计结合起来。此外,它使教育工作者和开发人员能够为他们的受众设计和开发引人入胜的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Work-in-Progress—Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation
The concept of merging gamification and mixed reality (MR) can create a motivational combination for better student performance and learning outcomes. Therefore, this work-in-progress study aims to design a methodology that can create an educational application to improve student engagement, motivation, and their learning outcomes with the advantage of MR technology features. This study presents a gamified MR application approach using an enhanced attention, relevance, confidence, and satisfaction (ARCS) model with gamification called “ARCS +G” to combine instructional designs with motivational designs. Furthermore, it enables educators and developers to design and develop engaging applications for their audiences.
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