Work-in-Progress–Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning

Ivan Moser, I. Comsa, Behnam Parsaeifard, P. Bergamin
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Abstract

Recent research has produced mixed results regarding the effectiveness of learning in VR. It has been suggested that the rich multisensory input in VR may induce cognitive overload that impedes the learning process. Cognitive load is typically measured by administering questionnaires. Although questionnaires are easily used, they imply the need to interrupt students during learning or to assess cognitive load in retrospect. In this work-in-progress paper, we argue that VR motion tracking data has the potential to provide unobtrusive, yet valid measures of cognitive load. We report preliminary results from a user study that aims at predicting cognitive load using the tracking data of a VR headset and two hand controllers. Using a recurrent neural network, we were able to distinguish between different levels of cognitive load with an accuracy of more than 88 percent. Based on this finding, we reflect on future research directions and practical considerations.
在制品运动跟踪数据作为沉浸式学习认知负荷的代理
最近的研究对虚拟现实学习的有效性产生了不同的结果。有研究表明,VR中丰富的多感官输入可能会导致认知过载,从而阻碍学习过程。认知负荷通常通过管理问卷来测量。虽然问卷调查很容易使用,但它们意味着需要在学习过程中打断学生或在回顾时评估认知负荷。在这篇正在进行的论文中,我们认为VR运动跟踪数据有可能提供不引人注目但有效的认知负荷测量。我们报告了一项用户研究的初步结果,该研究旨在利用VR耳机和两个手部控制器的跟踪数据预测认知负荷。使用递归神经网络,我们能够区分不同水平的认知负荷,准确率超过88%。基于这一发现,我们反思了未来的研究方向和现实考虑。
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