{"title":"A Mock-up for the Development of a Digital Edition for Ancient Greek Fragmentary Poetry: Results of Its Evaluation","authors":"A. Stefanini, Anika Nicolosi, M. Monachini","doi":"10.4018/ijacdt.2019070103","DOIUrl":"https://doi.org/10.4018/ijacdt.2019070103","url":null,"abstract":"Ancient Greek poetry is an essential part of the western cultural heritage; thus, it is important that people have access to its texts and whatever relates to their understanding in a reliable and easy way. Whenever user evaluation is concerned, mock-ups are used by designers to acquire feedback from users. A mock-up is defined as a model of the final product, and may be used for demonstration, evaluation and other purposes. The authors prototyped a mock-up for focusing on the requirements of a scholarly digital edition of Archilochus. This was put under evaluation to assess its usability: it was submitted to extensive use and testing by a sample of prospective users, to better focus on the requirements from a product's perspective. Experimentation involved a group of university students, attending a Greek Philology course at Parma University. More than half of the respondents considered the mock-up a useful study support. The evaluation also pointed out that the mock-up had to be revised, so as to guarantee better cognitive simplicity of the user interface.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115192726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Data-Driven Maps of Art History","authors":"Doron Goldfarb, D. Merkl","doi":"10.4018/IJACDT.2019010101","DOIUrl":"https://doi.org/10.4018/IJACDT.2019010101","url":null,"abstract":"Many approaches to explain conceptions of developments in the arts to both peers and a more general audience included diagrams representing networks of related entities such as genealogies of important historical actors or styles. While such visualizations were traditionally created by hand, the recent emergence of extensive digital repositories of art history information enable new means of presentation. This work seeks to explore the potential of openly available data sources to create bottom-up, data driven versions of such network maps of art history. It highlights commonalities and differences between views derived from institutional and crowd-sourced data repositories and compares them with identified historical examples. The results suggest that the available data can be used to create largescale views on specific developments in art history, potentially serving as aid for navigating vast online collections of digitized artworks but also as means of reflection on the origin of the data sources themselves.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128865690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jéssica Parente, Tiago Martins, J. Bicker, P. Machado
{"title":"Designing Dynamic Logotypes to Represent Data","authors":"Jéssica Parente, Tiago Martins, J. Bicker, P. Machado","doi":"10.4018/IJACDT.2019010102","DOIUrl":"https://doi.org/10.4018/IJACDT.2019010102","url":null,"abstract":"This work explores how data can influence the design of logotypes and how they can convey information. The authors use the University of Coimbra, in Portugal, as a case study to develop data-driven logotypes for its faculties and, subsequently, for its students. The proposed logotypes are influenced by the current number of students in each faculty, the number of male and female students, and the nationality of the students. The resulting logotypes are able to portray the diversity of students in each faculty. The authors also test this design approach in the creation of logotypes for the students according to their academic information, namely the course and number of credits done. The resulting logotypes are able to adapt to the current students, evolving over time with the departure of students and admission of new ones.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128905919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An HSV-Based Visual Analytic System for Data Science on Music and Beyond","authors":"C. Leung, Yibin Zhang","doi":"10.4018/IJACDT.2019010105","DOIUrl":"https://doi.org/10.4018/IJACDT.2019010105","url":null,"abstract":"In the current era of big data, high volumes of a wide variety of valuable data—which may be of different veracities—can be easily generated or collected at a high speed in various real-life applications related to art, culture, design, engineering, mathematics, science, and technology. A data science solution helps manage, analyze, and mine these big data—such as musical data—for the discovery of interesting information and useful knowledge. As “a picture is worth a thousand words,” a visual representation provided by the data science solution helps visualize the big data and comprehend the mined information and discovered knowledge. This journal article presents a visual analytic system—which uses a hue-saturation-value (HSV) color model to represent big data—for data science on musical data and beyond (e.g., other types of big data).","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124406399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Making Space for the Psychology of Creativity in Dance Science","authors":"L. Clements, Rebecca Weber","doi":"10.4018/IJACDT.2018010103","DOIUrl":"https://doi.org/10.4018/IJACDT.2018010103","url":null,"abstract":"Creativity is commonly recognized as a complex phenomenon; one which entails a range of debates around definition, process and product, domain specificity, cross-discipline generalisability, and appropriate testing measures. The psychology of creativity appears to find a fitting home in dance science, a field concerned with understanding and enhancing dancers' health and performance. Yet dance psychology has been predominated by research which focuses on the mental processes underpinning optimal skill execution and technical performance. This paper outlines an argument for a greater focus on the creative demands of dance within dance science, highlighting some the challenges of, and barriers to, research in the psychology of creativity in dance, before making a number of recommendations to encourage the growth of this important research area.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128035409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rethinking Text: Unleashing the Full Potential of Media to Provide a Better Reading Experience","authors":"Matthias Wölfel","doi":"10.4018/IJACDT.2018070101","DOIUrl":"https://doi.org/10.4018/IJACDT.2018070101","url":null,"abstract":"The way we store, distribute and access textural information has undergone a dramatic change starting by the introduction of movable type around the 1450s. The way, however, we present and perceive written information has not changed much since then. But why is that? Technology has been a key driver in what is now called digital media. It provides a broad variety of possibilities to present written information. Until today, these possibilities stay nearly untouched and current textural representation is taken for granted and unalterable. In this article, the authors argue that, for real progress and innovation, people have to rethink text and to accept textual representations in digital media as an independent and alterable media. The authors summarize different approaches to augment text to foster the discussion and drive further developments.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122416766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Dark Web of Urban Data: Fitness Data Ecosystems, Urban Design and Privacy in the Modern City","authors":"D. McMeel","doi":"10.4018/IJACDT.2018070102","DOIUrl":"https://doi.org/10.4018/IJACDT.2018070102","url":null,"abstract":"Given the long history of using data to shape the environment, this article argues we are entering a new epoch of information and that careful attention needs to be paid to the creation of personal geospatial data. The Internet of things has not yet left the indelible mark on cities and culture we have been promised. However, devices and infrastructures that produce and store information on the environment—and that are linked to it—have proliferated. A subset of these services is considered, specifically the growing trend in wearable fitness devices. This phenomenon is likened to the dark web in that it contains data that is public, although not meaningfully accessible through popular search engines like Google. This article discusses experiences accessing fitness data within a particular city. It also assesses the availability of urban data and expands on the traditional methods for gathering. Finally, it aims to deepen the understanding of the systems and privacy issues underpinning the cyber-physical fitness phenomenon in contemporary society.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128258142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented La Traviata: Remediating Opera Through Augmented Reality Technology","authors":"A. Marasco, Barbara Balbi, Donatella Icolari","doi":"10.4018/IJACDT.2018070104","DOIUrl":"https://doi.org/10.4018/IJACDT.2018070104","url":null,"abstract":"The purpose of this article is to explore how the components of the opera can be remediated and enhanced through augmented reality. To this end, a multidisciplinary approach is adopted that integrates studies in the areas of humanities, design technology and marketing and a framework is proposed that identifies the relevant components for the remediation of opera. Based on the framework and previous studies, the case of La Traviata is analyzed in its several declinations through early and new media to discuss the requirements for a meaningful remediation of opera and the strengths of augmented reality in this context. Based on previous research and the case analysis, it is argued that augmented reality can be a powerful medium for opera, enhancing and encompassing its multimodal structure and multiple experience dimensions.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129878216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Building Sensorium: Perceptual and Affectual Art Processes","authors":"J. Anstey, Roy Roussel","doi":"10.4018/IJACDT.2018070103","DOIUrl":"https://doi.org/10.4018/IJACDT.2018070103","url":null,"abstract":"Gilles Deleuze assumes that the source of creativity/the new (as opposed to just the development of what already is implicit in existing things) lies outside conscious thinking. Deleuze argues that film mimics our automatic processing of visual input and therefore is able to intervene in this processing in ways that conscious thought cannot, at the level of the most basic sensory experience. Since computers can and already offer input to multiple senses, can they do similar work? The authors discuss Deleuze's approach to finding the difference between development and creativity via the analysis of film technology and ask whether anyone is using computers the way Deleuze conceives of those film-makers who are philosophic using film? The focus of this article is on creativity in the domain of art making.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133725678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"QR Coded 3D Prints of Cuneiform Tablets","authors":"E. Kotoula, K. Akoglu, E. Frahm, S. Simon","doi":"10.4018/IJACDT.2017070101","DOIUrl":"https://doi.org/10.4018/IJACDT.2017070101","url":null,"abstract":"This article discusses the design of a quick response (QR) coded 3D model of a Babylonian mathematical clay tablet for 3D printing purposes, in an attempt to make better use of advanced 3D visualizations, encourage public engagement and question the influence of tagging and 3D printing on the way humans interact with ancient documentary artefacts. The main emphasis of this article is the methodological challenge, taking under consideration both the technical constrains and object-oriented requirements, such as aesthetics and authenticity. The proposed methodology for the successful implementation of the project incorporates 3D modelling, 3D printing, Automatic Identification Data Capture (AIDC) technologies, and a new open source platform named Cultural Heritage Object (CHER-Ob), for data management, decision making and scientific collaboration.","PeriodicalId":181387,"journal":{"name":"Int. J. Art Cult. Des. Technol.","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124415097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}