Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Focus Framework: Tracking Prototypes' Back-Talk 焦点框架:追踪原型的回话
Markus Lorenz Schilling, Ron Wakkary, William Odom
{"title":"Focus Framework: Tracking Prototypes' Back-Talk","authors":"Markus Lorenz Schilling, Ron Wakkary, William Odom","doi":"10.1145/3173225.3173259","DOIUrl":"https://doi.org/10.1145/3173225.3173259","url":null,"abstract":"This paper presents an analytical approach that we call the focus framework. The framework aids the analysis of the intended and unintended design attributes that emerge within a project's design process. The framework helps to reveal how prototypes and decision making interact together to shape the final design features and make visible the trajectory of central design attributes and unexplored alternatives. In this paper, we report on the framework and its development by way of a retrospective analysis of a tangible light installation we designed known as the Urban Data Posts. We see the potential for designers to use the focus framework as a post-mortem tool to retrospectively analyze their own work and thus inform their design practice. The knowledge gained through the analysis can then be applied in future projects more generatively.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127741689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios 硬与软有形:在科学海报场景中混合多点触控和有形互动
A. G. D. Siqueira, B. Ullmer, M. Delarosa, Christopher W. Branton, Miriam K. Konkel
{"title":"Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios","authors":"A. G. D. Siqueira, B. Ullmer, M. Delarosa, Christopher W. Branton, Miriam K. Konkel","doi":"10.1145/3173225.3173252","DOIUrl":"https://doi.org/10.1145/3173225.3173252","url":null,"abstract":"Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established \"mainstream\" interaction paradigms. This paper proposes interfaces that support complementary use of physical and virtual interaction modalities with tangible and multi-touch interactions. We describe prototypes involving capacitively-sensed surfaces combined with laser-cut and 3D-printed dial-like tangibles. We employ them in the context of several computationally-mediated scientific poster scenarios, which we argue to have a number of attractions for such deployments. We present two platforms: one templated, the other highly customizable, supporting both tangible and multi-touch interactions across horizontal and vertical displays. We explore users' interaction modality choice among the options presented, draw lessons and challenges from posters developed by students, and consider future directions.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121320546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts 通过考古文物的有形和虚拟表现来评估学习
C. Pollalis, E. Minor, Lauren Westendorf, W. Fahnbulleh, Isabella Virgilio, A. Kun, Orit Shaer
{"title":"Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts","authors":"C. Pollalis, E. Minor, Lauren Westendorf, W. Fahnbulleh, Isabella Virgilio, A. Kun, Orit Shaer","doi":"10.1145/3173225.3173260","DOIUrl":"https://doi.org/10.1145/3173225.3173260","url":null,"abstract":"Technological advances offer new methods of representing physical objects in tangible and virtual forms. This study compares learning outcomes from 61 students as they interact with ancient Egyptian sculptures using three increasingly popular educational technologies: HoloLens AR headset, 3D model viewing website (SketchFab), and plastic extrusion 3D prints. We explored how differences in interaction styles affect the learning process, quantitative and qualitative learning outcomes, and critical analysis.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116362933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp 使用自主界面:探索交互式桌面灯的输出空间
Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk
{"title":"Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp","authors":"Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk","doi":"10.1145/3173225.3173227","DOIUrl":"https://doi.org/10.1145/3173225.3173227","url":null,"abstract":"Increasing sophistication and ubiquity of digital devices is creating potential for the development of new kinds of actuated interfaces. In this paper, we explore the design space around movement as a form of gestural communication for information output, in simple actuated desktop devices. We were curious as to how people might envision interacting with autonomous technology in the office. Accordingly, we focused our attentions on one prevalent desktop object, an interactive lamp, with three actuated joints, which allowed us to explore the interaction space of such devices. We invited 13 participants to design and enact movements with the lamp to communicate 20 simple messages. We explored a subset of these generated gestures, using the lamp as a personal cueing device in an office setting with 14 new participants. We present our qualitative findings from both studies that let users imagine the usage of an interactive desktop lamp through actuation.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115612078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
The Evolving Design of Tangibles for Graph Algorithmic Thinking 图形算法思维中有形设计的演变
A. Bonani, V. D. Fatto, R. Gennari
{"title":"The Evolving Design of Tangibles for Graph Algorithmic Thinking","authors":"A. Bonani, V. D. Fatto, R. Gennari","doi":"10.1145/3173225.3173270","DOIUrl":"https://doi.org/10.1145/3173225.3173270","url":null,"abstract":"Algorithmic thinking is at the core of computational thinking. Tangible interactive solutions can help children develop algorithmic thinking skills. This paper focusses on exploratory research concerning tangibles for graph algorithmic thinking for primary and middle schools. By following an action-research process, tangibles evolved through prototyping and actions-studies. The paper overviews their evolution and delves into its most recent action: an ecological study with 8 middle school children, and 5 primary school children, using tangibles for graph algorithmic thinking. It ends by reflecting on results and future work.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114473595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback 通过使用振动触觉反馈的WiFi流量进行皮肤嵌入导航
B. V. D. Boogaard, Louise Ørsted Jensen, S. Nielsen, Vibeke Thorhauge Stephensen, Karina Lindegaard Aae Jensen, Markus Löchtefeld
{"title":"SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback","authors":"B. V. D. Boogaard, Louise Ørsted Jensen, S. Nielsen, Vibeke Thorhauge Stephensen, Karina Lindegaard Aae Jensen, Markus Löchtefeld","doi":"10.1145/3173225.3173314","DOIUrl":"https://doi.org/10.1145/3173225.3173314","url":null,"abstract":"In today's world, radio waves are an integral element of our daily lives but they are mostly hidden to human perception. In this paper we present SKIN, a wireless wearable system that creates a new interface between the human and WiFi signals employing sensory augmentation. SKIN translates nearby WiFi data transmissions into a vibrotactile experi- ence to alter the perception of the space around the human body. It is designed as a tool for examining how an embod- ied experience of the invisible waves affects our relation to both the physical environment as well as to the technology emitting the insensible dimension. We present the design and implementation as well as the results of two exhibitions in which SKIN was worn by 17 participants that demon- strate how SKIN helps to interpret and alters the perception of the built environment.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114560736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
TUIst: A Collaborative and Computationally Enhanced Game Board TUIst:一个协作和计算增强的游戏板
T. Garcia, Shannon Brown, Siona Dev
{"title":"TUIst: A Collaborative and Computationally Enhanced Game Board","authors":"T. Garcia, Shannon Brown, Siona Dev","doi":"10.1145/3173225.3173282","DOIUrl":"https://doi.org/10.1145/3173225.3173282","url":null,"abstract":"TUIst is an interactive game board that hopes to improve collaboration and team building. Based on the familiar and popular game of Twister, TUIst is an interface of multiple circles that have lights and sounds mapped to the sensors to create an audible and visual reaction when an object (most likely a foot or hand) is placed on the corresponding circle. The game controller will allow for audience interception and participation; they will be able to change the rules of how the game is played, such as making players place their right hand on any red circle. This will increase the difficulty of the game. Our hope is that this board will be incorporated in popular and busy spaces, such as campus centers and offices. Our goal is to create an interface that will help foster engagement in communities.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129954190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart 设计一个可扩展的照明环来建立一个驱动环图
Maxime Daniel, G. Rivière, N. Couture
{"title":"Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart","authors":"Maxime Daniel, G. Rivière, N. Couture","doi":"10.1145/3173225.3173294","DOIUrl":"https://doi.org/10.1145/3173225.3173294","url":null,"abstract":"Data physicalizations are growing popular in many societal domains which indicates a strong potential for fostering public engagement thanks to public exhibition (e.g. in train stations, in airports, on roundabouts, and in enterprises). We focus on dynamic physical charts for visualizing renewable energy forecasts in public spaces. To get charts readable from any point of view around, we propose a physical ring chart inspired by stone cairns. To build this physical chart, we designed an expandable and stackable illuminated ring. In this paper, we describe the design process and the limitations of the first prototype of such a ring.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130022063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Exploring the Potential of Data Physicalization for STEM Learning 探索数据物理化在STEM学习中的潜力
S. Hayes
{"title":"Exploring the Potential of Data Physicalization for STEM Learning","authors":"S. Hayes","doi":"10.1145/3173225.3173338","DOIUrl":"https://doi.org/10.1145/3173225.3173338","url":null,"abstract":"This paper presents an overview of the research that I have conducted as part of my PhD studies. The aim of this research is to explore the potential of data physicalization to enhance and improve STEM learning. Specifically, this research is focused on exploring the ways in which physical data representations can be used to clarify dense scientific, technological, engineering or mathematical concepts, and support novel interactions to increase user engagement and learning. My aim is to achieve this through the design, deployment and evaluation of a series of data physicalizations representing STEM concepts and data sets.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123452516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Integrating Textile Materials with Electronic Making: Creating New Tools and Practices 整合纺织材料与电子制造:创造新的工具和实践
I. Posch, G. Fitzpatrick
{"title":"Integrating Textile Materials with Electronic Making: Creating New Tools and Practices","authors":"I. Posch, G. Fitzpatrick","doi":"10.1145/3173225.3173255","DOIUrl":"https://doi.org/10.1145/3173225.3173255","url":null,"abstract":"We introduce and discuss the design and use of new tools for electronic textile making. Electronic textiles, or eTextiles, are increasingly produced and used in experimental interfaces, wearables, interior design, as well as in the education and maker cultures. However, the field relies on tools specific to either the textile or the electronic domain, neglecting the distinct requirements, and potentials, of their intersection. To address this gap, we explored the design of new tools, targeted at specific needs and use cases of electronic textile making and the materials used. Three resulting prototypes have been evaluated through use in both our own practice and among a group of experts in the field. Our findings show the importance of specialized tools for routines essential to the field eTextiles, their role for the emergence of new practices, as well as for the understanding of the discipline.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"24 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120921151","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 49
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