{"title":"TUIst:一个协作和计算增强的游戏板","authors":"T. Garcia, Shannon Brown, Siona Dev","doi":"10.1145/3173225.3173282","DOIUrl":null,"url":null,"abstract":"TUIst is an interactive game board that hopes to improve collaboration and team building. Based on the familiar and popular game of Twister, TUIst is an interface of multiple circles that have lights and sounds mapped to the sensors to create an audible and visual reaction when an object (most likely a foot or hand) is placed on the corresponding circle. The game controller will allow for audience interception and participation; they will be able to change the rules of how the game is played, such as making players place their right hand on any red circle. This will increase the difficulty of the game. Our hope is that this board will be incorporated in popular and busy spaces, such as campus centers and offices. Our goal is to create an interface that will help foster engagement in communities.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"TUIst: A Collaborative and Computationally Enhanced Game Board\",\"authors\":\"T. Garcia, Shannon Brown, Siona Dev\",\"doi\":\"10.1145/3173225.3173282\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"TUIst is an interactive game board that hopes to improve collaboration and team building. Based on the familiar and popular game of Twister, TUIst is an interface of multiple circles that have lights and sounds mapped to the sensors to create an audible and visual reaction when an object (most likely a foot or hand) is placed on the corresponding circle. The game controller will allow for audience interception and participation; they will be able to change the rules of how the game is played, such as making players place their right hand on any red circle. This will increase the difficulty of the game. Our hope is that this board will be incorporated in popular and busy spaces, such as campus centers and offices. Our goal is to create an interface that will help foster engagement in communities.\",\"PeriodicalId\":176301,\"journal\":{\"name\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3173225.3173282\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
TUIst: A Collaborative and Computationally Enhanced Game Board
TUIst is an interactive game board that hopes to improve collaboration and team building. Based on the familiar and popular game of Twister, TUIst is an interface of multiple circles that have lights and sounds mapped to the sensors to create an audible and visual reaction when an object (most likely a foot or hand) is placed on the corresponding circle. The game controller will allow for audience interception and participation; they will be able to change the rules of how the game is played, such as making players place their right hand on any red circle. This will increase the difficulty of the game. Our hope is that this board will be incorporated in popular and busy spaces, such as campus centers and offices. Our goal is to create an interface that will help foster engagement in communities.