{"title":"Plux: Exploring Light Settings through Hybrid Control","authors":"T. Rooij, Saskia Bakker","doi":"10.1145/3173225.3173240","DOIUrl":"https://doi.org/10.1145/3173225.3173240","url":null,"abstract":"Connected lighting solutions are replacing traditional lightbulbs in the home environment and offer unlimited numbers of light settings, varying in color, brightness, saturation and more. Interaction design for such systems is challenging: simple switches no longer suffice, and asking users to specify all parameters of all lightbulbs separately is time-consuming and requires them to understand the desired outcome. This paper presents Plux, a tangible light controller which employs a hybrid control approach. Plux generates light settings of pseudo-randomized color palettes, while users control the saturation and brightness directly. Plux is intended to enable serendipitous exploration of new light settings using a peripheral interaction design approach. A field deployment in which 5 people used Plux for 3 weeks in their homes revealed that using Plux easily became a part of the everyday routine. Plux's hybrid control approach was particularly valuable for users who struggle to determine the desired light setting.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"250 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116717869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Cloakroom: Documentary Narratives in Embodied Installation","authors":"Ella Dagan","doi":"10.1145/3173225.3173297","DOIUrl":"https://doi.org/10.1145/3173225.3173297","url":null,"abstract":"This paper presents the concept and instances of implementation of a documentary embodied art installation named 'The Cloakroom'. The Cloakroom is an interactive aesthetic experience which is made out of multiple interpersonal relationship stories and their connection to objects. People are invited to embody a relationship by literally donning a jacket and going through the motions of finding things in its pockets. The objects they find are then used as triggers to play pre-recorded stories, bringing analog artifacts to meet the digital content. The use of pockets highlights the physical intersection between tangibles and wearables.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127216919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk","authors":"R. Gennari, A. Melonio, Mehdi Rizvi","doi":"10.1145/3173225.3173248","DOIUrl":"https://doi.org/10.1145/3173225.3173248","url":null,"abstract":"Social learning curricula teach children social norms for managing conversations, such as the norm of not overlapping in talking turns. Interactive tangible objects (briefly, tangibles) can help teachers in the scaffolding of such norms. Such tangibles should be created for the specific social learning contexts of their users, and evolve according to their requirements. An ideal design process for tangibles for children's conversations is meta-design, based on action-research: evolving tangible prototypes are developed, with natural material and easy-to-use micro-electronics components; tangibles are adopted by their users in ecological studies, and their usage is reflected over with designers to stir design directions or uncover design possibilities, which are developed and again used by users. This paper reports on such an evolutionary design process, concerning tangibles for children's conversations. It shows how new design ideas emerged by making users adopt design solutions and moving designers into ecological settings.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"214 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122379283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pengcheng An, Saskia Bakker, S. Ordanovski, R. Taconis, Berry Eggen
{"title":"ClassBeacons: Designing Distributed Visualization of Teachers' Physical Proximity in the Classroom","authors":"Pengcheng An, Saskia Bakker, S. Ordanovski, R. Taconis, Berry Eggen","doi":"10.1145/3173225.3173243","DOIUrl":"https://doi.org/10.1145/3173225.3173243","url":null,"abstract":"As necessary for creating a learner-centered environment, nowadays teachers are expected to be more mindful about their proximity distribution: how to spend time in different locations of the classroom with individual learners. However feedback on this is only given to teachers by experts after classroom observation. In this paper we present the design and evaluation of ClassBeacons, a novel ambient information system that visualizes teachers' physical proximity through tangible devices distributed over the classroom. An expert review and a field evaluation with eight secondary school teachers were conducted to explore potential values of such a system and gather user experiences. Results revealed rich insights into how the system could influence teaching and learning, as well as how a distributed display can be seamlessly integrated into teachers' routines.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"446 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122796598","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Paper Session 1: Shapechanging & Moving Interfaces","authors":"Tanja Döring","doi":"10.1145/3257350","DOIUrl":"https://doi.org/10.1145/3257350","url":null,"abstract":"","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114164322","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ashley Colley, Aki Leinonen, Meri-Tuulia Forsman, Jonna Häkkilä
{"title":"EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation","authors":"Ashley Colley, Aki Leinonen, Meri-Tuulia Forsman, Jonna Häkkilä","doi":"10.1145/3173225.3173279","DOIUrl":"https://doi.org/10.1145/3173225.3173279","url":null,"abstract":"We present a work in progress, enabling an audience to influence a painter, through electrical muscle stimulation (EMS) to co-create visual art works. Two sets of EMS pads are positioned on the painter's arm such that stimulation pulses, triggered on a collocated tablet interface by audience members, cause deviation in the ongoing brushstroke. LEDs co-located with the EMS pads provide additional visual feedback to the audience of stimulation delivery. In an initial trial, rather than focusing on co-creation, the audience amused themselves by mischievously diverting the painter from his work.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121914721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum Disorder","authors":"Yulia Zhiglova","doi":"10.1145/3173225.3173341","DOIUrl":"https://doi.org/10.1145/3173225.3173341","url":null,"abstract":"This paper discusses the socializing potential of the smart textile based interface and presents the design and future study method of the Interactive Carpet prototype, designed in cooperation with Autism Spectrum Disorder (ASD) specialists. The future exploratory study will shed a light on the potential effect on social skills of children with ASD and how its physical properties and multi-sensory feedback could promote interaction between caregiver and a child with ASD.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122089867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christine Dierk, S. Sterman, M. Nicholas, E. Paulos
{"title":"HäirIÖ: Human Hair as Interactive Material","authors":"Christine Dierk, S. Sterman, M. Nicholas, E. Paulos","doi":"10.1145/3173225.3173232","DOIUrl":"https://doi.org/10.1145/3173225.3173232","url":null,"abstract":"Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as a site for novel interaction, leveraging its position as something both public and private, social and personal, malleable and permanent. We develop applications and interactions around this new material in HäirIÖ: a novel integration of hair-based technologies and braids that combine capacitive touch input and dynamic output through color and shape change. Finally, we evaluate this hair-based interactive technology with users, including the integration of HäirIÖ within the landscape of existing wearable and mobile technologies.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128634502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction","authors":"Swati Mishra, Francesco Cafaro","doi":"10.1145/3173225.3173291","DOIUrl":"https://doi.org/10.1145/3173225.3173291","url":null,"abstract":"Engaging museum visitors in data exploration using full-body interaction is still a challenge. In this paper, we explore four strategies for providing entry-points to the interaction: instrumenting the floor; forcing collaboration; implementing multiple body movements to control the same effect; and, visualizing the visitors' silhouette beside the data visualization. We discuss preliminary results of an in-situ study with 56 museum visitors at Discovery Place, and provide design recommendations for crafting engaging Human-Data Interaction experiences.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125089501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tom Jenkins, Karey Helms, Vasiliki Tsaknaki, Ludvig Elblaus, N. B. Hansen
{"title":"Sociomateriality: Infrastructuring and Appropriation of Artifacts","authors":"Tom Jenkins, Karey Helms, Vasiliki Tsaknaki, Ludvig Elblaus, N. B. Hansen","doi":"10.1145/3173225.3173330","DOIUrl":"https://doi.org/10.1145/3173225.3173330","url":null,"abstract":"This Studio offers researchers and designers an opportunity to investigate and discuss prototypes and in-process projects from a perspective that expands beyond material aspects, to also cover social and cultural ones. Participants will bring a project, device, or platform, which will be discussed as sociomaterials that actively participate across multiple social and cultural contexts. This perspective, as well as the prototypes and projects brought by the participants, forms the core of the Studio, where conversation will emerge over several phases: from the demonstration of the individual projects as things, to the generation of speculative fictions as to the role and use of these artifacts in the world. Finally, we end with a discussion of infrastructuring and appropriation of the artefacts and their social roles. The themes that will be examined in this Studio are agency, emerging behaviors, embeddedness and design strategies from a sociomaterial perspective of artifacts.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130314219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}