Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality PainByte:古典芭蕾和虚拟现实镜头下的慢性疼痛和生物医学工程
Genevieve Smith-Nunes, Alex Shaw, C. Neale
{"title":"PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality","authors":"Genevieve Smith-Nunes, Alex Shaw, C. Neale","doi":"10.1145/3173225.3173296","DOIUrl":"https://doi.org/10.1145/3173225.3173296","url":null,"abstract":"[pain]Byte is looks at the world of chronic pain. The invisible disability of spinal chronic pain which is manifested and represented through data driven dance (classical ballet) and virtual reality (VR). Enabling the non sufferer audience to 'see' the hidden nature and challenges of chronic pain linked to the benefits of biomedical engineering and implanted technology. The body as analogue represented through the digital of the wearables and the virtual in the VR experience. Humanising implanted technology and exposing the invisible nature of chronic pain for audiences. In our exhibit, people can watch the VR, interact with the biometric sensors and our single Kinect motion capture. A recording of the ballet will be projected.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116991551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms 可变形控制器:制造和设计,以促进新的手势交互机制
Victor Cheung, Alexander Keith Eady, A. Girouard
{"title":"Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms","authors":"Victor Cheung, Alexander Keith Eady, A. Girouard","doi":"10.1145/3173225.3173332","DOIUrl":"https://doi.org/10.1145/3173225.3173332","url":null,"abstract":"When compared to mainstream touch/button-centric devices, deformable devices enable a more organic and tangible way for human-computer interaction. This studio provides participants an opportunity to have hands-on experience in fabricating controllers that use various deformation inputs (e.g., bending, stretching), and promote novel interaction mechanisms using hand gestures. Participants will learn different types of deformation inputs and create their own sensors. They will work in groups to design deformable controllers using both the sensors they make in-session and/or pre-built ones, to afford novel hand gestural inputs beyond conventional touches and clicks. The main objectives of this studio are to facilitate exchange of experience in fabricating deformable sensors/materials, and to foster creativity in using such controllers as inputs with hand gestures.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126584604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions COLORISE:形状和颜色变化像素与充气弹性体和相互作用
Juri Fujii, Takuya Matsunobu, Y. Kakehi
{"title":"COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions","authors":"Juri Fujii, Takuya Matsunobu, Y. Kakehi","doi":"10.1145/3173225.3173228","DOIUrl":"https://doi.org/10.1145/3173225.3173228","url":null,"abstract":"We propose a new method for shape- and color-changing display called COLORISE. Our 'COLORISE' system has inflatable shape changing pixels that can change their colors without using any light-emitting type devices. The array of the modules enables various color patterns, making full use of the characteristics of the material. Each pixel also has a touch sensing function that enables users to interact with it intuitively. This paper describes the design and mechanism of our system, explores interactions with users, and presents technical evaluations of the proposed pixel modules.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129148270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions 反机器人:一个模块化的机器人系统,支持创建,调整和使用混合现实交互
Yuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, K. Ramani
{"title":"Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions","authors":"Yuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, K. Ramani","doi":"10.1145/3173225.3173226","DOIUrl":"https://doi.org/10.1145/3173225.3173226","url":null,"abstract":"Ani-Bot is a modular robotics system that allows users to control their DIY robots using Mixed-Reality Interaction (MRI). This system takes advantage of MRI to enable users to visually program the robot through the augmented view of a Head-Mounted Display (HMD). In this paper, we first explain the design of the Mixed-Reality (MR) ready modular robotics system, which allows users to instantly perform MRI once they finish assembling the robot. Then, we elaborate the augmentations provided by the MR system in the three primary phases of a construction kit's lifecycle: Creation, Tweaking, and Usage. Finally, we demonstrate Ani-Bot with four application examples and evaluate the system with a two-session user study. The results of our evaluation indicate that Ani-Bot does successfully embed MRI into the lifecycle (Creation, Tweaking, Usage) of DIY robotics and that it does show strong potential for delivering an enhanced user experience.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121964431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction 互动和开放式感官玩具:设计与治疗师和儿童有形和视觉互动
Florian Güldenpfennig, Peter Fikar, Roman Ganhör
{"title":"Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction","authors":"Florian Güldenpfennig, Peter Fikar, Roman Ganhör","doi":"10.1145/3173225.3173247","DOIUrl":"https://doi.org/10.1145/3173225.3173247","url":null,"abstract":"Treating neurological conditions like cerebral visual impairment (CVI) and related disabilities is a complex challenge where the needs of the affected persons have to be considered individually. It is also commonly agreed that stimulating the body's senses, as part of early intervention programs, is a crucial activity in therapy. With this paper, we add to the literature on how tangible and embodied interaction can facilitate such stimulation of the body and provide engaging experiences for children with (multiple) disabilities. Our report entails a detailed description of a co-design process involving early intervention specialists and affected children over the course of six months and multiple prototype iterations. According to our participants, the strengths of the resulting products or therapeutic toys are their open-endedness and versatile applicability, meeting individual needs and making therapeutic sessions both enriching and fun for the children.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129015178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design TwistBlocks: 3D设计中电枢交互的可插拔和可扭曲模块化TUI
M. Wang, Kehua Lei, Zhichun Li, Haipeng Mi, Ying-Qing Xu
{"title":"TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design","authors":"M. Wang, Kehua Lei, Zhichun Li, Haipeng Mi, Ying-Qing Xu","doi":"10.1145/3173225.3173231","DOIUrl":"https://doi.org/10.1145/3173225.3173231","url":null,"abstract":"The use of armatures is a convenient way of deforming and animating 3D digital models. However, interact with an armature is usually time-consuming, and often requires professional skills. Tangible interfaces, such as building blocks, while having improved the accessibility of digital construction, are still lacking in flexibility and present difficulties in dealing with curved armatures. This paper introduces TwistBlocks, a pluggable and twistable modular TUI that improves the accessibility of 3D modeling and animating by physical armature interaction. TwistBlocks is capable of creating complex armatures with dense branches, and supports a high DOF (Degree of Freedom) in physical manipulation. In addition, a set of software tools are provided for novice users to easily create, rig, and animate models. The global-posture sensing network sensing scheme can also measure the rotation and movement of the physical armature, and enables interaction between multiple models.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133559619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Session details: Paper Session 6: Theory, Communities & Frameworks 会议详情:论文部分6:理论,社区和框架
Jelle Saldien
{"title":"Session details: Paper Session 6: Theory, Communities & Frameworks","authors":"Jelle Saldien","doi":"10.1145/3257355","DOIUrl":"https://doi.org/10.1145/3257355","url":null,"abstract":"","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130646176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
CRISPEE: A Tangible Gene Editing Platform for Early Childhood CRISPEE:一个切实的幼儿基因编辑平台
Clarissa Verish, Amanda Strawhacker, M. Bers, Orit Shaer
{"title":"CRISPEE: A Tangible Gene Editing Platform for Early Childhood","authors":"Clarissa Verish, Amanda Strawhacker, M. Bers, Orit Shaer","doi":"10.1145/3173225.3173277","DOIUrl":"https://doi.org/10.1145/3173225.3173277","url":null,"abstract":"We present CRISPEE, a novel tangible user interface designed to engage young elementary school children in bioengineering concepts. Using CRISPEE, children assume the role of a bioengineer to create a genetic program that codes for a firefly's bioluminescent light. This is accomplished through sequencing tangible representations of BioBricks, which code for the primary colors of light (red, green, and blue) to be turned on or off. The interface and curricular supplement expose children in early elementary school to concepts traditionally taught much later in school curricula through playful interaction and exploration. We discuss CRISPEE's concept and design, and share findings from its preliminary evaluation with children and adults.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133899450","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials 丝网印刷和TEI:通过智能材料的DIY制造支持STEAM的参与
S. Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra M. Barrett, Jennifer Weiler, Marissa Rohr
{"title":"Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials","authors":"S. Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra M. Barrett, Jennifer Weiler, Marissa Rohr","doi":"10.1145/3173225.3173253","DOIUrl":"https://doi.org/10.1145/3173225.3173253","url":null,"abstract":"This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the intersection of art, technology, and material science and iteratively examine its potential in two STEAM contexts. We conducted youth and adult workshops whereby participants worked with our low-cost thermochromic, UV-sensitive, and conductive screenprinting inks to develop a range of concepts and final projects. Our findings highlight several unique features of screenprinting: it affords a low barrier to entry for smart material fabrication, supports a collaborative maker practice, and scaffolds creative engagement with STEAM concepts. By being widely-accessible and substrate-agnostic, screenprinting presents exciting opportunities for TEI: DIY fabrication of smart materials in domains such as fine arts, information visualization, and slow technology; and bridging diverse disciplines through STEAM screenprinting initiatives at youth and adult levels.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116233010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Understanding Transformations through Design: Can Resilience Thinking Help? 通过设计理解变革:弹性思维有帮助吗?
R. V. D. Veen, Viola Hakkerainen, J. Peeters, A. Trotto
{"title":"Understanding Transformations through Design: Can Resilience Thinking Help?","authors":"R. V. D. Veen, Viola Hakkerainen, J. Peeters, A. Trotto","doi":"10.1145/3173225.3173261","DOIUrl":"https://doi.org/10.1145/3173225.3173261","url":null,"abstract":"The interaction design community increasingly addresses how digital technologies may contribute to societal transformations. This paper aims at understanding transformation ignited by a particular constructive design research project. This transformation will be discussed and analysed using resilience thinking, an established approach within sustainability science. By creating a common language between these two disciplines, we start to identify what kind of transformation took place, what factors played a role in the transformation, and which transformative qualities played a role in creating these factors. Our intention is to set out how the notion of resilience might provide a new perspective to understand how constructive design research may produce results that have a sustainable social impact. The findings point towards ways in which these two different perspectives on transformation the analytical perspective of resilience thinking and the generative perspective of constructive design research - may become complementary in both igniting and understanding transformations.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122043219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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