{"title":"Objektivisering: Text Physicalization and Self-introspective Post-digital Objecthood","authors":"Marinos Koutsomichalis","doi":"10.1145/3173225.3173301","DOIUrl":"https://doi.org/10.1145/3173225.3173301","url":null,"abstract":"Objektivisering is an experimental system for the computational modeling of generative 3D-printable models. The system pivots on Natural Language Understanding technologies and big 3D data. It processes arbitrary text input, eventually generating an array of words and phrases that summarise its meaning. These are then used as queries to retrieve 3D data from Thingiverse. Finally, the resulting bag of models is concatenated, in this way producing original 3D-printable designs in a computational fashion. Albeit being concretely physical, the resulting artefacts also incorporate the cybernetic encodings of their own making. They celebrate a certain kind of objecthood which is hybrid, post-digital, and self-introspective at a structural level, in this way concretely accelerating materialist aesthetics.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"488 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133796491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits","authors":"C. Letondal, Jean-Luc Vinot, Sylvain Pauchet, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire Lavenir","doi":"10.1145/3173225.3173229","DOIUrl":"https://doi.org/10.1145/3173225.3173229","url":null,"abstract":"In order to contribute to a design for future airline cockpits that can address the limitations of touch-based interfaces, we analyze tangible dimensions of cockpit activity based on observations and pilot interviews. Working from these data, using TEI theory and concepts of phenomenology, we discuss the implications for tangible design of our findings. We found that the status of sensation in perception, the required level of control in actions, the safety issues using physical objects and the restricted mode of externalization, raise challenges for tangible design. Accordingly, we discuss key concepts for the design of the future cockpit, such as the use of a protected space where interaction may involve compressed externalization, rhythmic structures and customized context-aware adaptations.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134417275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design","authors":"Florian Güldenpfennig","doi":"10.1145/3173225.3173237","DOIUrl":"https://doi.org/10.1145/3173225.3173237","url":null,"abstract":"An increasing number of people with little experience in technology desire to use the Internet and web related services like social networking or online information research. However, the way most computers are designed today does not allow many older people to participate in this key technology due to their lack in computer-literacy compared with younger generations. Age-related impairments and disabilities can further complicate or deny the use of conventional computers. To remove existing barriers, we created a series of tailor-made computers, which met specific needs like improved accessibility or particular aesthetics. To accomplish this, we used a co-design toolkit that we created (a) to provide senior users with early tangible experiences of their future systems and (b) to iteratively convert it into the final implementation. In this paper, we demonstrate both the toolkit and the resulting designs of accessible Internet computers.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133006642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras","authors":"Marion Koelle, Katrin Wolf, Susanne CJ Boll","doi":"10.1145/3173225.3173234","DOIUrl":"https://doi.org/10.1145/3173225.3173234","url":null,"abstract":"Privacy notices aim to make users aware of personal data gathered and processed by a system. Body-worn cameras currently lack suitable design strategies for privacy notices that announce themselves and their actions tosecondary andincidental users, such as bystanders, when they are being used in public. Hypothesizing that the commonly used status LED is not optimal for this use case, due to being not sufficiently understandable, noticeable, secure and trustworthy, we explore design requirements of privacy notices for body-worn cameras. Following a two-step approach, we contribute incentives for design alternatives to status LEDs: Starting from 8 design sessions with experts, we discuss 8 physical design artifacts, as well as design strategies and key motives. Finally, we derive design recommendations of the proposed solutions, which we back based on an evaluation with 12 UX & HCI experts.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131951188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Bronze Key: Performing Data Encryption","authors":"S. Kozel, Ruth Gibson, B. Martelli","doi":"10.1145/3173225.3173306","DOIUrl":"https://doi.org/10.1145/3173225.3173306","url":null,"abstract":"The Bronze Key art installation is the result of performative re-materializations of bodily data. This collaborative experiment in data encryption expands research into practices of archiving and critical discourses around open data. It integrates bodily movement, motion capture and Virtual Reality (VR) with a critical awareness of data trails and data protection. A symmetric cryptosystem was enacted producing a post-digital cipher system, along with archival artefacts of the encryption process. Material components for inclusion in the TEI Arts Track include: an audio file of text to speech of the raw motion capture data from the original movement sequence on cassette tape (The Plaintext), a 3D printed bronze shape produced from a motion captured gesture (The Encryption Key), and a printed book containing the scrambled motion capture data (The Ciphertext).","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131640024","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Nettle: An Exploration of Communication Interface Design for Older Adults","authors":"Audrey M. Fox","doi":"10.1145/3173225.3173298","DOIUrl":"https://doi.org/10.1145/3173225.3173298","url":null,"abstract":"Telecommunication with family and friends is often offered as a solution for aging adults facing social isolation. While strengthening existing ties is important, it fails to address the importance of spontaneous community interactions. This paper presents Nettle, a system that is designed to build casual human connection into one's daily routine. Nettle is based on the artist's alternate vision of smart home design where interfaces are playful, based on familiar household forms and warmly inviting. The audience will observe a performance where Nettle fosters a spontaneous spoken conversation alongside the process of making a pot of tea.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123600183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Touch Connection: A Vibrotactile, Textile Prototype","authors":"L. Hernandez","doi":"10.1145/3173225.3173293","DOIUrl":"https://doi.org/10.1145/3173225.3173293","url":null,"abstract":"Touch Connection is a pair of digitally embroidered textile surfaces with vibrotactile capability. The surfaces are designed as a paired system, to enable people to connect, share touch responses and construct communal tactile experiences. It consists of two different fabric surfaces that use the textile techniques quilting and embroidery to create dramatic volume and texture. We explore the application of textural effects and vibrotactile feedback as materials for design that can be shaped and moulded to engage participants. The work explores the role these materials play in generating improvised action and emotional responses.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123629293","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Seokbin Kang, Leyla Norooz, Virginia L. Byrne, Tamara L. Clegg, Jon E. Froehlich
{"title":"Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation","authors":"Seokbin Kang, Leyla Norooz, Virginia L. Byrne, Tamara L. Clegg, Jon E. Froehlich","doi":"10.1145/3173225.3173264","DOIUrl":"https://doi.org/10.1145/3173225.3173264","url":null,"abstract":"We present early work developing an Augmented Reality (AR) system that allows young children to design and experiment with complex systems (e.g., bicycle gears, human circulatory system). Our novel approach combines low-fidelity prototyping to help children represent creative ideas, AR visualization to scaffold iterative design, and virtual simulation to support personalized experiments. To evaluate our approach, we conducted an exploratory study with eight children (ages 8-11) using an initial prototype. Our findings demonstrate the viability of our approach, uncover usability challenges, and suggest opportunities for future work. We also distill additional design implications from a follow-up participatory design session with children.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125081017","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Piyum Fernando, Jennifer Weiler, S. Kuznetsov, P. Turaga
{"title":"Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process","authors":"Piyum Fernando, Jennifer Weiler, S. Kuznetsov, P. Turaga","doi":"10.1145/3173225.3173307","DOIUrl":"https://doi.org/10.1145/3173225.3173307","url":null,"abstract":"Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this paper, we present an interactive system that unobtrusively tracks the freehand drawing process (movement and pressure of artist»s pencil) on a regular easel. The system outputs captured information using 2D video renderings and 3D-printed sculptures. We also present a summery of findings from a user study with 6 experienced artists who created multiple pencil drawings using our system. The resulting digital and physical outputs from our system revealed vast differences in drawing speeds, styles, and techniques. At TEI art track, the attendees will likely engage in lively discussion around the analog, digital, and tangible aspects of our exhibit. We believe that such a discussion will be critical not only in shaping the future of our work, but also in understanding novel research directions at the intersection of art and computation.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115340102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"'Let's Fake News'","authors":"Léon McCarthy","doi":"10.1145/3173225.3173318","DOIUrl":"https://doi.org/10.1145/3173225.3173318","url":null,"abstract":"\"Let's Fake News\" is an interactive media art installation that forces participants to realize that anyone can create fake news and may even find joy in doing so. The artwork addresses the conference themes as an interactive installation that challenges ideas around \"post-truth\", creating an experience that engages with digital representations of the discursive interactions.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"197 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115655300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}