CRISPEE:一个切实的幼儿基因编辑平台

Clarissa Verish, Amanda Strawhacker, M. Bers, Orit Shaer
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引用次数: 13

摘要

我们提出CRISPEE,一种新颖的有形用户界面,旨在吸引年轻的小学生参与生物工程概念。使用CRISPEE,孩子们扮演生物工程师的角色,创建一个基因程序,为萤火虫的生物发光编码。这是通过对生物砖的有形表示进行排序来实现的,生物砖对光的原色(红色、绿色和蓝色)进行编码,以打开或关闭。通过有趣的互动和探索,界面和课程补充让小学早期的孩子们接触到传统上在学校课程中晚些时候教授的概念。我们讨论CRISPEE的概念和设计,并与儿童和成人分享其初步评估的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CRISPEE: A Tangible Gene Editing Platform for Early Childhood
We present CRISPEE, a novel tangible user interface designed to engage young elementary school children in bioengineering concepts. Using CRISPEE, children assume the role of a bioengineer to create a genetic program that codes for a firefly's bioluminescent light. This is accomplished through sequencing tangible representations of BioBricks, which code for the primary colors of light (red, green, and blue) to be turned on or off. The interface and curricular supplement expose children in early elementary school to concepts traditionally taught much later in school curricula through playful interaction and exploration. We discuss CRISPEE's concept and design, and share findings from its preliminary evaluation with children and adults.
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