Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials

S. Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra M. Barrett, Jennifer Weiler, Marissa Rohr
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引用次数: 14

Abstract

This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the intersection of art, technology, and material science and iteratively examine its potential in two STEAM contexts. We conducted youth and adult workshops whereby participants worked with our low-cost thermochromic, UV-sensitive, and conductive screenprinting inks to develop a range of concepts and final projects. Our findings highlight several unique features of screenprinting: it affords a low barrier to entry for smart material fabrication, supports a collaborative maker practice, and scaffolds creative engagement with STEAM concepts. By being widely-accessible and substrate-agnostic, screenprinting presents exciting opportunities for TEI: DIY fabrication of smart materials in domains such as fine arts, information visualization, and slow technology; and bridging diverse disciplines through STEAM screenprinting initiatives at youth and adult levels.
丝网印刷和TEI:通过智能材料的DIY制造支持STEAM的参与
本文着重于手工丝网印刷作为一种DIY制造技术,将交互行为嵌入到一系列基材上,如纸张,织物,塑料,木材或乙烯基。我们将丝网印刷视为艺术、技术和材料科学的交叉过程,并在两种STEAM环境中反复研究其潜力。我们举办了青少年和成人研讨会,参与者使用我们的低成本热致变色、紫外线敏感和导电丝网印刷油墨来开发一系列概念和最终项目。我们的研究结果突出了丝网印刷的几个独特之处:它为智能材料制造提供了较低的进入门槛,支持协作式制造商实践,并为STEAM概念的创造性参与提供了支撑。通过广泛的可访问性和基材不可知性,丝网印刷为TEI提供了令人兴奋的机会:在美术、信息可视化和慢速技术等领域DIY制造智能材料;并通过STEAM在青年和成人层面的丝网印刷倡议,弥合不同学科。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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