Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk

R. Gennari, A. Melonio, Mehdi Rizvi
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引用次数: 15

Abstract

Social learning curricula teach children social norms for managing conversations, such as the norm of not overlapping in talking turns. Interactive tangible objects (briefly, tangibles) can help teachers in the scaffolding of such norms. Such tangibles should be created for the specific social learning contexts of their users, and evolve according to their requirements. An ideal design process for tangibles for children's conversations is meta-design, based on action-research: evolving tangible prototypes are developed, with natural material and easy-to-use micro-electronics components; tangibles are adopted by their users in ecological studies, and their usage is reflected over with designers to stir design directions or uncover design possibilities, which are developed and again used by users. This paper reports on such an evolutionary design process, concerning tangibles for children's conversations. It shows how new design ideas emerged by making users adopt design solutions and moving designers into ecological settings.
通过对话发展儿童社会学习的有形物质:超越TurnTalk
社会学习课程教给孩子们管理谈话的社会规范,比如谈话回合不重叠的规范。互动的有形物品(简称有形物品)可以帮助教师搭建这些规范。应该为用户的特定社会学习环境创建这些有形的内容,并根据他们的需求进行发展。针对儿童对话的有形物品的理想设计过程是基于行动研究的元设计:开发不断发展的有形原型,使用天然材料和易于使用的微电子元件;物在生态研究中被使用者所采用,物的使用被设计师反映出来,从而搅动设计方向或揭示设计可能性,并被使用者开发和再次使用。本文报告了这种进化设计过程,涉及儿童对话的有形物质。它展示了新的设计理念是如何通过让用户采用设计方案和让设计师进入生态环境而出现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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