Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios

A. G. D. Siqueira, B. Ullmer, M. Delarosa, Christopher W. Branton, Miriam K. Konkel
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引用次数: 4

Abstract

Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established "mainstream" interaction paradigms. This paper proposes interfaces that support complementary use of physical and virtual interaction modalities with tangible and multi-touch interactions. We describe prototypes involving capacitively-sensed surfaces combined with laser-cut and 3D-printed dial-like tangibles. We employ them in the context of several computationally-mediated scientific poster scenarios, which we argue to have a number of attractions for such deployments. We present two platforms: one templated, the other highly customizable, supporting both tangible and multi-touch interactions across horizontal and vertical displays. We explore users' interaction modality choice among the options presented, draw lessons and challenges from posters developed by students, and consider future directions.
硬与软有形:在科学海报场景中混合多点触控和有形互动
对有形用户界面的研究通常集中在单独或与多点触控或图形界面相比较的有形界面上。相比之下,混合方法可以被视为已建立的“主流”交互范例的规范。本文提出了支持物理和虚拟交互模式与有形和多点触摸交互互补使用的接口。我们描述了包括电容感测表面与激光切割和3d打印表盘状实物相结合的原型。我们在几个以计算为媒介的科学海报场景中使用它们,我们认为这种部署有许多吸引人的地方。我们提供了两个平台:一个是模板化的,另一个是高度可定制的,支持横向和纵向显示的有形和多点触摸交互。我们探讨了用户在现有方案中的交互方式选择,从学生制作的海报中吸取教训和挑战,并考虑未来的发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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