通过考古文物的有形和虚拟表现来评估学习

C. Pollalis, E. Minor, Lauren Westendorf, W. Fahnbulleh, Isabella Virgilio, A. Kun, Orit Shaer
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引用次数: 31

摘要

技术进步提供了以有形和虚拟形式表示物理对象的新方法。这项研究比较了61名学生使用三种日益流行的教育技术与古埃及雕塑互动的学习结果:HoloLens AR耳机,3D模型观看网站(SketchFab)和塑料挤出3D打印。我们探讨了互动方式的差异如何影响学习过程、定量和定性学习结果以及批判性分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
Technological advances offer new methods of representing physical objects in tangible and virtual forms. This study compares learning outcomes from 61 students as they interact with ancient Egyptian sculptures using three increasingly popular educational technologies: HoloLens AR headset, 3D model viewing website (SketchFab), and plastic extrusion 3D prints. We explored how differences in interaction styles affect the learning process, quantitative and qualitative learning outcomes, and critical analysis.
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