{"title":"Construction of a Voice-Based Asynchronous Communication System Utilizing Speech Recognition and Its Potential for EFL Learners' Speaking Ability: A Pilot Study","authors":"Y. Ono, Takumi Ishii, Akio Ohnishi","doi":"10.1109/ICALT.2015.109","DOIUrl":"https://doi.org/10.1109/ICALT.2015.109","url":null,"abstract":"The present paper deals with the construction of an asynchronous voice-based computer-mediated communication (CMC) system for less confident English as a Foreign Language learners. The results from this pilot evaluation of the system are discussed in terms of its usability and effectiveness at reducing foreign language anxiety. The proposed system incorporates a browser-driven Automatic Speech Recognition (ASR) into a blog to provide real-time feedback on their pronunciation before posting. With the results from the questionnaire survey conducted in this pilot study, we demonstrate that this system reduces foreign language anxiety in speaking and increases motivation for less motivated learners.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"127 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124239277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Feedback Effectiveness Oriented Math Word Problem E-Tutor for E-Learning Environment","authors":"Kyle Morton, Yanzhen Qu","doi":"10.1109/ICALT.2015.40","DOIUrl":"https://doi.org/10.1109/ICALT.2015.40","url":null,"abstract":"E-Learning is gaining more traction as it is accepted and used by more students, as it provides time convenience, cost effectiveness, and location flexibility. E-Learning's key weakness is lacking of a cost effective way to support instructors to provide synchronous feedback to students. In addition, the help provided is usually not in real time and is missing an instructor's influence to a student's affective status in the feedback, which creates a practicality gap between e-Learning and feedback effectiveness. This paper proposes an e-Tutor framework for math word problem, and discusses various aspects of feedback effectiveness which is the central design concept of the e-Tutor.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124261349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Tzanavari, Nefi Charalambous-Darden, Kyriakos Herakleous, Charalambos (Charis) Poullis
{"title":"Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS","authors":"A. Tzanavari, Nefi Charalambous-Darden, Kyriakos Herakleous, Charalambos (Charis) Poullis","doi":"10.1109/ICALT.2015.85","DOIUrl":"https://doi.org/10.1109/ICALT.2015.85","url":null,"abstract":"Children with Autism Spectrum Disorders (ASD) exhibit a range of developmental disabilities, with mild to severe effects in social interaction and communication. Children with PDD-NOS, Autism and co-existing conditions are facing enormous challenges in their lives, dealing with their difficulties in sensory perception, repetitive behaviors and interests. These challenges result in them being less independent or not independent at all. Part of becoming independent involves being able to function in real world settings, settings that are not controlled. Pedestrian crossings fall under this category: as children (and later as adults) they have to learn to cross roads safely. In this paper, we report on a study we carried out with 6 children with PDD-NOS over a period of four (4) days using a VR CAVE virtual environment to teach them how to safely cross at a pedestrian crossing. Results indicated that most children were able to achieve the desired goal of learning the task, which was verified in the end of the 4-day period by having them cross a real pedestrian crossing (albeit with their parent/educator discretely next to them for safety reasons).","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122153832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anis Kalboussi, Nizar Omheni, Omar Mazhoud, A. Kacem
{"title":"An Interactive Annotation System to Support the Learner with Web Services Assistance","authors":"Anis Kalboussi, Nizar Omheni, Omar Mazhoud, A. Kacem","doi":"10.1109/ICALT.2015.57","DOIUrl":"https://doi.org/10.1109/ICALT.2015.57","url":null,"abstract":"Many annotation systems proposed in the learning domain suffer from an under-exploitation of the annotation's semantics at the level of the assistance presented to the learner during his annotative activity. Thus, these tools offer the same classic features to its users, such as management, search, sharing and storage of annotations. In this paper, we propose a new annotation system which differs in its novel features. The system tries to assist the learner via web services during his learning activities. Therefore, from a user's annotation, our application is able to interpret a goal implicitly expressed and tries to discover and invoke a web service that can meet this annotation's objective. This tool is based on an annotation model composed of an ontology and pattern annotation. The evaluation of the developed annotation system using Student's t-test confirmed that the learners are more motivated to annotate with our annotation tool than other systems.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122175182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Design Proposal for Learner-Centered Visualisations of Learning Analytics in Collaborative Scenarios","authors":"A. Harrer","doi":"10.1109/ICALT.2015.134","DOIUrl":"https://doi.org/10.1109/ICALT.2015.134","url":null,"abstract":"Complex collaborative learning activities require the learners to self-regulate and reflect on their learning process. Learning Analytics can be a means to support them in these tasks. Yet, current approaches of representing analytics results are mainly oriented towards researchers or instructors of online courses. In this paper we will present our position on learner-centered visualisations for analytics and designs we implemented in the Metafora project to serve this purpose.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115434274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation","authors":"Hercy N. H. Cheng, Yinxuan Lin, M. Wang, T. Chan","doi":"10.1109/ICALT.2015.110","DOIUrl":"https://doi.org/10.1109/ICALT.2015.110","url":null,"abstract":"Students may inevitably make errors when learning mathematics. We should positively regard these errors, which could be used as a valuable learning resource. For this reason, this study designed a computer-based learning game, called Math Detective. The game comprised a learning process of error detection, correction and explanation. In this game, students can play the role of detectives to find out errors in multiplication and figure out the reasons. A questionnaire was carried out to preliminarily evaluate students' opinions about their own performance in the activity and the functions of the system. Although the results did not show any tendency for their self-rated performance, students thought the functions of the system helped them a lot. Even so, more design on assisting them to explain errors still needed to be provided and investigated in the future.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124904629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects","authors":"A. Valente, E. Marchetti","doi":"10.1109/ICALT.2015.31","DOIUrl":"https://doi.org/10.1109/ICALT.2015.31","url":null,"abstract":"Having worked with transposition of domain knowledge in digital and card games, we propose a novel approach for enabling groups of primary school pupils to express their shared understanding of a topic, the group can represent their knowledge by creating a trading card game (with custom cards and rules) instead of using diagrammatical formalisms. A kit and a special design method have been devised to simplify the creation of card games, bringing the task in within the capabilities of pupils. The process of designing card games represents in itself a form of group reflection in action. The resulting card games serve as boundary objects among learners and instructors (or other participating adults, in informal contexts). The games reify the group knowledge, making it tangible and playable: each of these games can be seen as a simulation or a presentation of knowledge, for the benefit of new learners or for assessment. Studies are currently being conducted to investigate the full potential our new knowledge, and how to improve our kit further.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"231 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123715052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learnersourced Recommendations for Remediation","authors":"Shang-Wen Li, Piotr Mitros","doi":"10.1109/ICALT.2015.72","DOIUrl":"https://doi.org/10.1109/ICALT.2015.72","url":null,"abstract":"Rapid remediation of student misconceptions and knowledge gaps is one of the most effective ways to help students learn. We present a system for recommending additional resources, such as videos, reading materials, and web pages for students working through on-line course materials. This can provide remediations of knowledge gaps involving complex concepts. The system relies on learners suggesting resources which helped them, leveraging economies of scale as found in MOOCs and similar at-scale settings in order to build a rich body of remediations. The system allows for remediation of much deeper knowledge gaps than in prior work on remediation in MOOCs. We validated the system through a deployment in an introductory computer science MOOC. We found it lead to more in-depth remediation than prior strategies.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128904464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Teacher Professional Development Program for Designing Inclusive Learning Experiences","authors":"S. Baldiris, P. Zervas, R. Fabregat, D. Sampson","doi":"10.1109/ICALT.2015.51","DOIUrl":"https://doi.org/10.1109/ICALT.2015.51","url":null,"abstract":"Inclusiveness, namely the process of proving all learners equal educational opportunities, is a major challenge for many educational systems worldwide. In order to address this issue, frameworks have been proposed from (a) a pedagogical perspective such as the Universal Design for Learning (UDL) and (b) teachers' required competences perspective such as the Competence Framework for Inclusive Teachers (CFIT). To this end, the scope of this paper is to present the design and initial evaluation of a teacher professional development program for designing inclusive learning experiences aligned with UDL and CFIT.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130221650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assessing Students' Learning Experience and Achievements in a Medium-Sized Massively Open Online Course","authors":"Weichao Chen, Jiyou Jia, Jingmin Miao, Xiaomeng Wu, Aihua Wang, Baijie Yang","doi":"10.1109/ICALT.2015.69","DOIUrl":"https://doi.org/10.1109/ICALT.2015.69","url":null,"abstract":"A medium-sized Massively Open Online Course (MOOC) was hosted by Peking University in 2013. Altogether 192 Chinese students came to Peking University and learned face-to-face, another 311 Chinese students participated online. This study targeted one research question: Were there any significant differences between the learning experiences and outcomes of onsite and online students? Although onsite students had lower attrition and higher completion rates than their online peers, no significant difference was detected between the average assignment scores of the onsite and online participants who had completed all the assignments. Learners also responded to a survey asking for their learning experiences. There were no significant differences between the online and onsite students' ratings of technology quality and usability of course management system, instructional content, and the design of learning assessment. Findings from this first empirical study on a Chinese MOOC will inform researchers and practitioners interested in introducing MOOCs to Chinese students.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125315946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}