{"title":"Computerized Adaptive Testing Based on Decision Tree","authors":"M. Ueno, Pokpong Songmuang","doi":"10.1109/ICALT.2010.58","DOIUrl":"https://doi.org/10.1109/ICALT.2010.58","url":null,"abstract":"This paper proposes a new computerized adaptive testing employing a decision tree model, instead of test theories. The attribute variable of the model is examinees' responses to each item and the output variable is examinees' test total scores. Some simulation experiments show better performances of the proposed method compared to the traditional methods and solve the problems.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129841522","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Á. Blanco, J. Torrente, P. Moreno-Ger, Baltasar Fernandez-Manjon
{"title":"Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS","authors":"Á. Blanco, J. Torrente, P. Moreno-Ger, Baltasar Fernandez-Manjon","doi":"10.1109/ICALT.2010.183","DOIUrl":"https://doi.org/10.1109/ICALT.2010.183","url":null,"abstract":"In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of their high potential for enhancing both students' motivation and learning outcomes. Nevertheless, the actual adoption of games in the educational system is scarce. In this paper we identify different open issues to be addressed to reach the aforementioned goal. To deal with these issues and broaden the use of educational video games, we propose their integration into the existing e-Learning infrastructure. Moreover, we present the integration of the educational game platform into the widespread Learning Activity Management System (LAMS) and discuss how this approach contributes to push forward the generalized adoption of educational video games.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132189901","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Ibáñez-Espiga, José Jesús García Rueda, Sergio Galán, David Maroto, Diego Morillo, C. D. Kloos
{"title":"Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience","authors":"M. Ibáñez-Espiga, José Jesús García Rueda, Sergio Galán, David Maroto, Diego Morillo, C. D. Kloos","doi":"10.1109/ICALT.2010.132","DOIUrl":"https://doi.org/10.1109/ICALT.2010.132","url":null,"abstract":"In this paper, we describe a 3D virtual collaborative system designed for the learning of Spanish as a second language. Several initiatives for second language learning in 3D virtual worlds exploiting immersive, interactive and motivating features of these worlds have been carried out successfully during the last years. However, these systems tend to be sometimes too rigid from a pedagogical point of view, requiring the presence of a teacher. We have used the Wonderland development toolkit to deploy a 3D virtual learning environment, which is flexible enough to allow learners to improve their language skills with minimum teacher’s help, setting up an instructional sequence in which fostered, motivating, and pre-designed collaboration is the key for self-learning. The environment includes technical issues such as natural text chatting with synthetic characters, textual tagging of virtual objects, automatic reading of texts, and the integration of a 3D mouse in learning sequences in order to exploit the capabilities of 3D virtual worlds.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132230135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andreas Lingnau, I. Ruthven, M. Landoni, F. V. D. Sluis
{"title":"Interactive Search Interfaces for Young Children - The PuppyIR Approach","authors":"Andreas Lingnau, I. Ruthven, M. Landoni, F. V. D. Sluis","doi":"10.1109/ICALT.2010.111","DOIUrl":"https://doi.org/10.1109/ICALT.2010.111","url":null,"abstract":"Finding and understanding information is key for children's development. The Internet offers exciting new ways to meet people, learn about different cultures and develop their creative potential. However, children's ability to use the Internet is severely hampered by the lack of appropriate search tools. Most Information Retrieval (IR) systems are designed for adults and unsuitable for children. In this paper we present an approach to provide appropriate IR interfaces for children.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132284142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Appropriating Technology-rich Learning Spaces","authors":"Nadia Pantidi","doi":"10.1109/ICALT.2010.195","DOIUrl":"https://doi.org/10.1109/ICALT.2010.195","url":null,"abstract":"A number of novel technology-rich learning spaces have been developed over the last few years in UK. Many claims have been made in terms of how they can support and enhance learning, collaboration, community participation, and creativity. This line of research is investigating whether such learning spaces are living up to such claims. The approach is ethnographic, a number of field studies have been conducted examining how people use the spaces in practice. Findings so far have shown that that the spaces are not used in the way anticipated and that flexibility, a sense of ownership and control are key issues.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115160954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning Biology with the Animated Agent in Game Based Learning Environment","authors":"Hsin I Yung","doi":"10.1109/ICALT.2010.118","DOIUrl":"https://doi.org/10.1109/ICALT.2010.118","url":null,"abstract":"The paper delineates the design of the animated agent with using Socratic dialogue to facilitate learning in game based learning environment (the biology adventure). Especially, the biology adventure is designed to model virtual scenarios of the human circulatory system. It presents natural phenomena and inquiry prompts to emphasize the conceptual knowledge of the human circulatory system. Specifically, the spatial aesthetics attract students in the interactive environment that represents the complex biology structure. It is the spirit of the game which students play as the biologist. Through the exploration, students interact with the animated agent to examine their concepts continuously as well as organize their mental models.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116722382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching","authors":"David C. Pérez López, M. Contero, M. A. Raya","doi":"10.1109/ICALT.2010.54","DOIUrl":"https://doi.org/10.1109/ICALT.2010.54","url":null,"abstract":"Augmented Reality (AR) appears as a promising technology to improve students motivation and interest and support the learning and teaching process in educational contexts. We present the collaborative development of an AR application to support the teaching of the digestive and circulatory systems. We developed this system with the support of a private Spanish school. The main objective of the application is to show the student in primary school, in the most accurate way, digestive and circulatory systems. By other hand, we also develop our own AR library, HUMANAR, in order to ensure the integration of AR into our game engine and to overcome some drawbacks present in some public libraries. Moreover, our system provides several advantages over the traditional learning as books, videos or practice with animal organs.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128235619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sujan Shrestha, John P. T. Moore, J. Abdelnour-Nocera
{"title":"Offline Mobile Learning: Open Platforms for ICT4D","authors":"Sujan Shrestha, John P. T. Moore, J. Abdelnour-Nocera","doi":"10.1109/ICALT.2010.199","DOIUrl":"https://doi.org/10.1109/ICALT.2010.199","url":null,"abstract":"In developing countries, mobile devices can play an important role in delivering learning. But, poor information infrastructure and higher costs of mobile devices and connectivity restrict possibilities of providing successful mobile learning services. In the field of Information Communication for Development (ICT4D), this research aims to highlight the possible role of previously unexplored open hardware platforms for delivering affordable and sustainable mobile learning offline. This paper points out the technical challenge of using open hardware and need for a broader study to investigate its potential role in developing countries as supporting mobile learners in their own socio-cultural contexts is a significant challenge.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133744317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abdelkader Abdelkarim, Dalila Souilem Boumisa, R. Braham
{"title":"An Online Arabic Learning Environment Based on IMS-QTI","authors":"Abdelkader Abdelkarim, Dalila Souilem Boumisa, R. Braham","doi":"10.1109/ICALT.2010.40","DOIUrl":"https://doi.org/10.1109/ICALT.2010.40","url":null,"abstract":"E-Learning is the modern model of education, transferring the classical text books to an electronic medium giving us the opportunity to learn almost anytime, anywhere. It has become an important stream of education in present and has a promising future. Successful e-learning applications for efficient language teaching require various corpora and Natural Language Processing (NLP) technologies. This paper deals with the application of NLP technology and IMS QTI standard to construct an online Arabic learning environment for learners. Our work is an integration of two areas: linguistics computer science. It focuses on three objectives: the development of linguistics resources and tools for the automatic processing of Arabic, the building of ontology for the Arabic language and the application and extension of the IMS-QTI for Arabic grammar as well.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133092155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Arri, M. Retegi, I. Calvo, Ana Arruarte Lasa, J. Elorriaga, Mikel Larrañaga, U. Rueda
{"title":"Increasing Motivation in a Multicultural Learning Setting","authors":"S. Arri, M. Retegi, I. Calvo, Ana Arruarte Lasa, J. Elorriaga, Mikel Larrañaga, U. Rueda","doi":"10.1109/ICALT.2010.105","DOIUrl":"https://doi.org/10.1109/ICALT.2010.105","url":null,"abstract":"This paper presents a study carried out at Hirubide Secondary School in the Basque Country with the aim of evaluating whether the use of the CM-ED Concept Map EDitor increases student motivation and engagement in the learning process. During the last decades, motivating students has increasingly become a problem for educators even more in multicultural educational settings.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133220841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}