Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS

Á. Blanco, J. Torrente, P. Moreno-Ger, Baltasar Fernandez-Manjon
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引用次数: 8

Abstract

In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of their high potential for enhancing both students' motivation and learning outcomes. Nevertheless, the actual adoption of games in the educational system is scarce. In this paper we identify different open issues to be addressed to reach the aforementioned goal. To deal with these issues and broaden the use of educational video games, we propose their integration into the existing e-Learning infrastructure. Moreover, we present the integration of the educational game platform into the widespread Learning Activity Management System (LAMS) and discuss how this approach contributes to push forward the generalized adoption of educational video games.
面向游戏学习的泛化:在LAMS中整合教育电子游戏
在电子学习中,对使用新型高交互性内容的兴趣正在增加。在这方面,电子游戏是一种获得动力的媒体,因为它们具有提高学生动机和学习成果的巨大潜力。然而,游戏在教育系统中的实际应用却很少。在本文中,我们确定了需要解决的不同开放问题,以实现上述目标。为了解决这些问题和扩大教育电子游戏的使用,我们建议将它们整合到现有的电子学习基础设施中。此外,我们提出了将教育游戏平台集成到广泛的学习活动管理系统(LAMS)中,并讨论了这种方法如何有助于推动教育视频游戏的广泛采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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