{"title":"Students Attitude and Learning Effectiveness of Emotional Agents","authors":"K. Chatzara, C. Karagiannidis, D. Stamatis","doi":"10.1109/ICALT.2010.159","DOIUrl":"https://doi.org/10.1109/ICALT.2010.159","url":null,"abstract":"This paper describes the development of an emotional agent who affects the attitude of students towards learning and helps them overcome learning obstacles. Face to face communication is simulated through synthetic characters that have the potential to portray emotions by recording user’s emotions and reacting accordingly. This form of communication might offer new approaches in the educational process that could enhance and improve e-learning. A study involving 52 higher education students who used an e –learning application with emotional agents is presented.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126992805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Representing Contextual Features of Subtitles in an Educational Context","authors":"M. Hersh, J. Ohene-Djan","doi":"10.1109/ICALT.2010.204","DOIUrl":"https://doi.org/10.1109/ICALT.2010.204","url":null,"abstract":"This paper presents a new proposal for representing the emotional and other contextual features of subtitles to be used in educational and other audiovisual material. The main features include the use of a library of video clips of the faces of Deaf signers expressing emotions and atmospheric paintings and other graphics, as well as the use of font size, colour and type and options for subtitle personalisation. It is introduced by a brief discussion of the deaf community, approaches to learning and current practice in subtitling.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122032032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play","authors":"L. Derbali, C. Frasson","doi":"10.1109/ICALT.2010.143","DOIUrl":"https://doi.org/10.1109/ICALT.2010.143","url":null,"abstract":"This study investigated players’ motivation during serious game play. It is based on a theoretical model of motivation. Statistical analysis showed a significant increase of motivation during the game. This study tried to dissect predictors of Players’ Motivational States. Multiple linear regression showed statistical significance of specific electrophysiological data. The theta wave in the frontal regions and motivation were positively correlated. High-beta wave in the left-center region was also a significant predictor for high level of motivation. Skin conductance was also a significant predictor for motivation. However, we could not find a significant correlation between players’ motivation and their heart rate responses.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121669842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Continuous Use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study","authors":"Jonathan G. K. Foss, A. Cristea, M. Hendrix","doi":"10.1109/ICALT.2010.59","DOIUrl":"https://doi.org/10.1109/ICALT.2010.59","url":null,"abstract":"Adaptive educational hypermedia allows lessons to be personalized according to the needs of the learner. However, to achieve this, content must be split into stand-alone fragments that can be processed by a course personalization engine. Authoring content for this process is still a difficult activity, and it is essential for the popularization of adaptive educational hypermedia that authoring is simplified, so that the various stakeholders in the educational process, students, teachers, administrators, etc. can easily work with such systems. Thus, real-world testing with these stakeholders is essential. In this paper we describe recent extensions and improvements we have implemented in the My Online Teacher MOT3.0 adaptation authoring tool set, based on an initial set of short-term evaluations, and then focus on describing a longterm usage and assessment of the system.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"169 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121980347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Taro Sugihara, Takumi Miura, Motoki Miura, S. Kunifuji
{"title":"Examining the Effects of the Simultaneous Display of Students' Responses Using a Digital Pen System on Class Activity - A Case Study of an Early Elementary School in Japan","authors":"Taro Sugihara, Takumi Miura, Motoki Miura, S. Kunifuji","doi":"10.1109/ICALT.2010.85","DOIUrl":"https://doi.org/10.1109/ICALT.2010.85","url":null,"abstract":"In this paper, we describe the influence of an interactive education system on the actual activity inside the classroom of an early elementary school. We developed an Anoto-based digital pen system and conducted a case study on the school. After six practice lectures, a questionnaire survey and interviews were used to reveal the effects of our system. We concluded that the system was effective in increasing the students’ motivation levels. However, a few pupils showed signs of hesitation in displaying their answers.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125650306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Transfer of Educational Methods through Open Sourcing of Learning Management Systems","authors":"I. Hammouda, R. Laine, J. Peltonen","doi":"10.1109/ICALT.2010.185","DOIUrl":"https://doi.org/10.1109/ICALT.2010.185","url":null,"abstract":"The transfer and sharing of successful educational methods across countries is viewed as both an opportunity and a challenge. The opportunity is to benefit from the successful experiences of other educational systems. The challenge is how to transfer and adapt such educational methods. This paper proposes open source software a concrete transfer method of educational experiences. This approach is illustrated with an example learning management system originally built in Finland and recently made open source for Tunisian universities as a primary target.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122270924","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. M. Organero, G. Ramírez-González, P. Merino, C. D. Kloos
{"title":"Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students","authors":"M. M. Organero, G. Ramírez-González, P. Merino, C. D. Kloos","doi":"10.1109/ICALT.2010.83","DOIUrl":"https://doi.org/10.1109/ICALT.2010.83","url":null,"abstract":"The introduction of mobile technologies in class provide instructors with tools for contextualized, active, situated, any-time any-where learning. In fact, the role of the instructor can be partially delegated to the student by the use of a mobile device. This paper assesses if this delegation can be brought to the limit of eliminating the need of the physical presence of the instructor in the particular context of a situated learning environment consisting of a server room where third year Telecommunication Engineering students learn how to configure network services such as DNS, SMTP and HTTP. The paper presents the results of two experiments inside the “advanced telematic applications” course at the Carlos III University of Madrid. Two groups of students participated in the experiments, one following traditional instructor based classes and the other using NFC enabled mobile phones. The paper analyzes both learning increments and motivational aspects.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114958655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments","authors":"Zhi-Hong Chen, Calvin C. Y. Liao, T. Chan","doi":"10.1109/ICALT.2010.119","DOIUrl":"https://doi.org/10.1109/ICALT.2010.119","url":null,"abstract":"Competition is a powerful motivator in game-based learning but direct competition might bring negative influences on students when they lose the competition, such as damage to confidence. In this paper, we propose an approach to alleviate such negative influences—learning by pet-training competition, which provides an indirect competition environment to enhance students to learn through training their pets. That is, students learn Chinese idioms in a pet-training game scenario, and their mastery is related to the pets’ strength to win the competition. In such environment, the competition result might be regarded as a matter whether students spend enough time in learning. This attribution might alleviate the negative influence that results from the direct competition.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130749987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Extending LMS with Collaborative Remote Lab Features","authors":"Mario Alessandro Bochicchio, A. Longo","doi":"10.1109/ICALT.2010.89","DOIUrl":"https://doi.org/10.1109/ICALT.2010.89","url":null,"abstract":"In university education, classroom activities are more and more combined with on-line teaching materials, webinars, electronic forums, wikis, web calendar and so on. This “blended approach” is often based on the adoption of Learning Management Systems (LMS), which are customized in many aspects to match both the teaching style of the university and the needs of teachers and students. More recently, also laboratory experiments, that are integral parts of science and technology classes, have come online. The first generation of Remote Web Laboratories (RWL) has demonstrated the feasibility and the effectiveness of on line experiments, with two major drawbacks: the lack of integration between LMS and RWL and the lack of synchronous interaction among the participants (teacher and students) to the experiment. In this scenario, the paper discusses the principal aspects and the main results about an integration project between the Moodle LMS and the MicroNet RWL at University of Salento, in Italy.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134464059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Conceptual Framework of Learning through Agent Negotiation","authors":"K. R. Lai, C. Lan","doi":"10.1109/ICALT.2010.13","DOIUrl":"https://doi.org/10.1109/ICALT.2010.13","url":null,"abstract":"This paper presents a conceptual framework of learning through agent negotiation. In a computer-supported learning environment, interaction plays a critical role for developing instructional strategies and promoting learning effectiveness. Learners, peers, and instructors often bring different ideas and perspectives to the learning process. Thus, how to resolve these differences and without creating unnecessary discontentment can be of paramount important in a learning system. This study aims at developing a unified conceptual framework to promote effective interaction through negotiation and then to enhance the learning performance as well.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129419643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}